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diff --git a/src/effects/chroma_aberration_effect.h b/src/effects/chroma_aberration_effect.h
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+// This file is part of the 64k demo project.
+// It declares the ChromaAberrationEffect.
+
+#pragma once
+
+#include "gpu/effect.h"
+#include "gpu/uniform_helper.h"
+
+// Parameters for ChromaAberrationEffect (set at construction time)
+struct ChromaAberrationParams {
+ float offset_scale = 0.02f; // Default: 2% screen offset
+ float angle = 0.0f; // Default: horizontal (0 radians)
+};
+
+class ChromaAberrationEffect : public PostProcessEffect {
+ public:
+ // Backward compatibility constructor (uses default params)
+ ChromaAberrationEffect(const GpuContext& ctx);
+ // New parameterized constructor
+ ChromaAberrationEffect(const GpuContext& ctx,
+ const ChromaAberrationParams& params);
+ void render(WGPURenderPassEncoder pass,
+ const CommonPostProcessUniforms& uniforms) override;
+ void update_bind_group(WGPUTextureView input_view) override;
+
+ private:
+ ChromaAberrationParams params_;
+ UniformBuffer<ChromaAberrationParams> params_buffer_;
+};