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-rw-r--r--src/audio/audio.cc4
-rw-r--r--src/audio/audio.h3
2 files changed, 4 insertions, 3 deletions
diff --git a/src/audio/audio.cc b/src/audio/audio.cc
index c5bd3d9..d044b00 100644
--- a/src/audio/audio.cc
+++ b/src/audio/audio.cc
@@ -68,8 +68,8 @@ void audio_start() {
void audio_render_ahead(float music_time, float dt, float target_fill) {
// Target: maintain look-ahead buffer
const float target_lookahead = (target_fill < 0.0f)
- ? (float)RING_BUFFER_LOOKAHEAD_MS / 1000.0f
- : target_fill;
+ ? (float)RING_BUFFER_LOOKAHEAD_MS / 1000.0f
+ : target_fill;
// Render in small chunks to keep synth time synchronized with tracker
// Chunk size: one frame's worth of audio (~16.6ms @ 60fps)
diff --git a/src/audio/audio.h b/src/audio/audio.h
index 778d312..9d521e6 100644
--- a/src/audio/audio.h
+++ b/src/audio/audio.h
@@ -24,7 +24,8 @@ void audio_init();
void audio_start(); // Starts the audio device callback
// Ring buffer audio rendering (main thread fills buffer)
-// target_fill: Target buffer fill time in seconds (default: RING_BUFFER_LOOKAHEAD_MS/1000)
+// target_fill: Target buffer fill time in seconds (default:
+// RING_BUFFER_LOOKAHEAD_MS/1000)
void audio_render_ahead(float music_time, float dt, float target_fill = -1.0f);
// Get current playback time (in seconds) based on samples consumed