diff options
Diffstat (limited to 'src/audio/tracker.cc')
| -rw-r--r-- | src/audio/tracker.cc | 23 |
1 files changed, 13 insertions, 10 deletions
diff --git a/src/audio/tracker.cc b/src/audio/tracker.cc index 7ad5a67..9ae772e 100644 --- a/src/audio/tracker.cc +++ b/src/audio/tracker.cc @@ -212,19 +212,24 @@ static void trigger_note_event(const TrackerEvent& event) { } void tracker_update(float music_time_sec) { + // Unit-less timing: 1 unit = 4 beats (by convention) + const float BEATS_PER_UNIT = 4.0f; + const float unit_duration_sec = (BEATS_PER_UNIT / g_tracker_score.bpm) * 60.0f; + // Step 1: Process new pattern triggers while (g_last_trigger_idx < g_tracker_score.num_triggers) { const TrackerPatternTrigger& trigger = g_tracker_score.triggers[g_last_trigger_idx]; - if (trigger.time_sec > music_time_sec) + const float trigger_time_sec = trigger.unit_time * unit_duration_sec; + if (trigger_time_sec > music_time_sec) break; // Add this pattern to active patterns list const int slot = get_free_pattern_slot(); if (slot != -1) { g_active_patterns[slot].pattern_id = trigger.pattern_id; - g_active_patterns[slot].start_music_time = trigger.time_sec; + g_active_patterns[slot].start_music_time = trigger_time_sec; g_active_patterns[slot].next_event_idx = 0; g_active_patterns[slot].active = true; } @@ -233,8 +238,6 @@ void tracker_update(float music_time_sec) { } // Step 2: Update all active patterns and trigger individual events - const float beat_duration = 60.0f / g_tracker_score.bpm; - for (int i = 0; i < MAX_SPECTROGRAMS; ++i) { if (!g_active_patterns[i].active) continue; @@ -242,15 +245,15 @@ void tracker_update(float music_time_sec) { ActivePattern& active = g_active_patterns[i]; const TrackerPattern& pattern = g_tracker_patterns[active.pattern_id]; - // Calculate elapsed beats since pattern started + // Calculate elapsed unit-less time since pattern started const float elapsed_music_time = music_time_sec - active.start_music_time; - const float elapsed_beats = elapsed_music_time / beat_duration; + const float elapsed_units = elapsed_music_time / unit_duration_sec; - // Trigger all events that have passed their beat time + // Trigger all events that have passed their unit time while (active.next_event_idx < pattern.num_events) { const TrackerEvent& event = pattern.events[active.next_event_idx]; - if (event.beat > elapsed_beats) + if (event.unit_time > elapsed_units) break; // This event hasn't reached its time yet // Trigger this event as an individual voice @@ -259,8 +262,8 @@ void tracker_update(float music_time_sec) { active.next_event_idx++; } - // If all events have been triggered, mark pattern as complete - if (active.next_event_idx >= pattern.num_events) { + // Pattern remains active until full duration elapses + if (elapsed_units >= pattern.unit_length) { active.active = false; } } |
