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+// This file is part of the 64k demo project.
+// It implements a test backend that simulates jittered audio consumption.
+// Useful for stress-testing ring buffer under realistic timing conditions.
+
+#pragma once
+
+#if !defined(STRIP_ALL)
+
+#include "audio_backend.h"
+#include <atomic>
+#include <thread>
+
+// Simulates a real audio device with timing jitter and variable chunk sizes
+class JitteredAudioBackend : public AudioBackend {
+ public:
+ JitteredAudioBackend();
+ ~JitteredAudioBackend() override;
+
+ void init() override;
+ void start() override;
+ void shutdown() override;
+
+ // Control simulation
+ void set_jitter_amount(float jitter_ms); // Random jitter in ms (default: 5ms)
+ void set_base_interval(float interval_ms); // Base interval between reads (default: 10ms)
+ void set_chunk_size_range(int min_frames, int max_frames); // Variable chunk sizes
+
+ // Query state
+ int get_total_frames_consumed() const { return total_frames_consumed_.load(); }
+ int get_underrun_count() const { return underrun_count_.load(); }
+ bool is_running() const { return running_.load(); }
+
+ private:
+ void audio_thread_loop();
+
+ std::thread audio_thread_;
+ std::atomic<bool> running_;
+ std::atomic<bool> should_stop_;
+
+ // Configuration
+ float jitter_ms_;
+ float base_interval_ms_;
+ int min_chunk_frames_;
+ int max_chunk_frames_;
+
+ // Statistics
+ std::atomic<int> total_frames_consumed_;
+ std::atomic<int> underrun_count_; // How many times buffer was empty
+};
+
+#endif /* !defined(STRIP_ALL) */