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Diffstat (limited to 'src/audio/backend/miniaudio_backend.h')
| -rw-r--r-- | src/audio/backend/miniaudio_backend.h | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/src/audio/backend/miniaudio_backend.h b/src/audio/backend/miniaudio_backend.h new file mode 100644 index 0000000..eb9019c --- /dev/null +++ b/src/audio/backend/miniaudio_backend.h @@ -0,0 +1,38 @@ +// This file is part of the 64k demo project. +// It implements the production audio backend using miniaudio. +// This is the default backend for the final build. + +#pragma once + +#include "../audio_backend.h" +#include "miniaudio.h" + +// Production audio backend using miniaudio library +// Manages real hardware audio device and playback +class MiniaudioBackend : public AudioBackend { + public: + MiniaudioBackend(); + ~MiniaudioBackend() override; + + void init() override; + void start() override; + void shutdown() override; + float get_realtime_peak() override; + + // Get the underlying miniaudio device (for internal use) + ma_device* get_device() { + return &device_; + } + + private: + ma_device device_; + bool initialized_; + + // Real-time peak measured at actual playback time (not pre-buffer) + // Updated in audio_callback when samples are read from ring buffer + static volatile float realtime_peak_; + + // Static callback required by miniaudio C API + static void audio_callback(ma_device* pDevice, void* pOutput, + const void* pInput, ma_uint32 frameCount); +}; |
