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-rw-r--r--src/audio/audio_engine.cc8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/audio/audio_engine.cc b/src/audio/audio_engine.cc
index 6d2ee92..d11303c 100644
--- a/src/audio/audio_engine.cc
+++ b/src/audio/audio_engine.cc
@@ -82,14 +82,14 @@ void AudioEngine::load_music_data(const TrackerScore* score,
#endif
}
-void AudioEngine::update(float music_time) {
+void AudioEngine::update(float music_time, float dt) {
current_time_ = music_time;
// Pre-warm samples needed in next 2 seconds (lazy loading strategy)
// TODO: Implement pre-warming based on upcoming pattern triggers
// Update tracker (triggers events)
- tracker_update(music_time);
+ tracker_update(music_time, dt);
}
void AudioEngine::render(float* output_buffer, int num_frames) {
@@ -191,7 +191,7 @@ void AudioEngine::seek(float target_time) {
}
// 6. Final update at exact target time
- tracker_update(target_time);
+ tracker_update(target_time, 0.0f);
current_time_ = target_time;
#if defined(DEBUG_LOG_AUDIO)
@@ -216,6 +216,6 @@ void AudioEngine::update_silent(float music_time) {
// Update tracker without triggering audio (for fast-forward/seeking)
// This is a placeholder - proper implementation requires tracker support
// for silent updates. For now, we just update normally.
- tracker_update(music_time);
+ tracker_update(music_time, 0.0f);
}
#endif /* !defined(STRIP_ALL) */