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Diffstat (limited to 'src/audio/audio_engine.cc')
-rw-r--r--src/audio/audio_engine.cc23
1 files changed, 14 insertions, 9 deletions
diff --git a/src/audio/audio_engine.cc b/src/audio/audio_engine.cc
index 184e4aa..6d2ee92 100644
--- a/src/audio/audio_engine.cc
+++ b/src/audio/audio_engine.cc
@@ -3,8 +3,8 @@
#include "audio_engine.h"
#include "util/debug.h"
-#include <cstring>
#include <algorithm>
+#include <cstring>
void AudioEngine::init() {
if (initialized_) {
@@ -48,7 +48,7 @@ void AudioEngine::reset() {
return;
}
- synth_init(); // Re-init synth (clears all state)
+ synth_init(); // Re-init synth (clears all state)
tracker_reset();
resource_mgr_.reset();
@@ -65,9 +65,9 @@ void AudioEngine::reset() {
}
void AudioEngine::load_music_data(const TrackerScore* score,
- const NoteParams* samples,
- const AssetId* sample_assets,
- uint32_t sample_count) {
+ const NoteParams* samples,
+ const AssetId* sample_assets,
+ uint32_t sample_count) {
// Register sample metadata (lazy loading - don't load yet!)
for (uint32_t i = 0; i < sample_count; ++i) {
if (sample_assets[i] != AssetId::ASSET_LAST_ID) {
@@ -118,7 +118,9 @@ void AudioEngine::trigger_sample(int sample_id, float volume, float pan) {
const int synth_id = get_or_register_synth_id(sample_id);
if (synth_id == -1) {
#if defined(DEBUG_LOG_AUDIO)
- DEBUG_AUDIO("[AudioEngine ERROR] Failed to register sample_id=%d with synth\n", sample_id);
+ DEBUG_AUDIO(
+ "[AudioEngine ERROR] Failed to register sample_id=%d with synth\n",
+ sample_id);
#endif
return;
}
@@ -148,7 +150,8 @@ int AudioEngine::get_or_register_synth_id(int sample_id) {
sample_to_synth_id_[sample_id] = synth_id;
#if defined(DEBUG_LOG_AUDIO)
- DEBUG_AUDIO("[AudioEngine] Registered sample_id=%d → synth_id=%d\n", sample_id, synth_id);
+ DEBUG_AUDIO("[AudioEngine] Registered sample_id=%d → synth_id=%d\n",
+ sample_id, synth_id);
#endif
return synth_id;
@@ -161,7 +164,8 @@ void AudioEngine::seek(float target_time) {
}
#if defined(DEBUG_LOG_AUDIO)
- DEBUG_AUDIO("[AudioEngine] Seeking to t=%.3fs (from t=%.3fs)\n", target_time, current_time_);
+ DEBUG_AUDIO("[AudioEngine] Seeking to t=%.3fs (from t=%.3fs)\n", target_time,
+ current_time_);
#endif
// 1. Reset synth state (clear all active voices)
@@ -203,7 +207,8 @@ void AudioEngine::prewarm_for_time_range(float start_time, float end_time) {
// and pattern data to determine which samples will be needed.
#if defined(DEBUG_LOG_AUDIO)
- DEBUG_AUDIO("[AudioEngine] Pre-warming samples for t=%.2f-%.2f\n", start_time, end_time);
+ DEBUG_AUDIO("[AudioEngine] Pre-warming samples for t=%.2f-%.2f\n", start_time,
+ end_time);
#endif
}