diff options
Diffstat (limited to 'src/audio/audio.cc')
| -rw-r--r-- | src/audio/audio.cc | 34 |
1 files changed, 9 insertions, 25 deletions
diff --git a/src/audio/audio.cc b/src/audio/audio.cc index f5bc4ab..a220fbb 100644 --- a/src/audio/audio.cc +++ b/src/audio/audio.cc @@ -78,9 +78,9 @@ void audio_start() { #if !defined(STRIP_ALL) if (!audio_is_prefilled()) { const int buffered = g_ring_buffer.available_read(); - const float buffered_ms = - (float)buffered / (RING_BUFFER_SAMPLE_RATE * RING_BUFFER_CHANNELS) * - 1000.0f; + const float buffered_ms = (float)buffered / + (RING_BUFFER_SAMPLE_RATE * RING_BUFFER_CHANNELS) * + 1000.0f; printf("WARNING: Audio buffer not pre-filled (%.1fms < %.1fms)\n", buffered_ms, audio_get_required_prefill_time() * 1000.0f); } @@ -97,21 +97,18 @@ void audio_render_ahead(float music_time, float dt, float target_fill) { // Render in small chunks to keep synth time synchronized with tracker // Chunk size: one frame's worth of audio (~16.6ms @ 60fps) - // TODO(timing): CRITICAL BUG - Truncation here may cause 180ms drift over 63 beats - // (int) cast loses fractional samples: 0.333 samples/frame * 2560 frames = 853 samples = 27ms - // But observed drift is 180ms, so this is not the only source (27ms < 180ms) - // NOTE: This is NOT a float vs double precision issue - floats handle <500s times fine - // See also: tracker.cc BPM timing calculation + // TODO(timing): CRITICAL BUG - Truncation here may cause 180ms drift over 63 + // beats (int) cast loses fractional samples: 0.333 samples/frame * 2560 + // frames = 853 samples = 27ms But observed drift is 180ms, so this is not the + // only source (27ms < 180ms) NOTE: This is NOT a float vs double precision + // issue - floats handle <500s times fine See also: tracker.cc BPM timing + // calculation const int chunk_frames = (int)(dt * RING_BUFFER_SAMPLE_RATE); const int chunk_samples = chunk_frames * RING_BUFFER_CHANNELS; if (chunk_frames <= 0) return; - static int64_t g_total_render_calls = 0; - static int64_t g_total_frames_rendered = 0; - const int64_t frames_before = g_ring_buffer.get_total_written() / RING_BUFFER_CHANNELS; - // Keep rendering small chunks until buffer is full enough while (true) { // First, try to flush any pending samples from previous partial writes @@ -228,19 +225,6 @@ void audio_render_ahead(float music_time, float dt, float target_fill) { } } } - - // DEBUG: Track actual frames rendered vs expected - const int64_t frames_after = g_ring_buffer.get_total_written() / RING_BUFFER_CHANNELS; - const int64_t actual_rendered = frames_after - frames_before; - g_total_render_calls++; - g_total_frames_rendered += actual_rendered; - - if (g_total_render_calls % 600 == 0) { // Every 10 seconds at 60fps - const float expected_frames = g_total_render_calls * (float)(chunk_frames); - const float drift_ms = (expected_frames - g_total_frames_rendered) / RING_BUFFER_SAMPLE_RATE * 1000.0f; - printf("[RENDER_DRIFT] calls=%lld expect=%.1f actual=%lld drift=%.2fms\n", - g_total_render_calls, expected_frames, g_total_frames_rendered, drift_ms); - } } float audio_get_playback_time() { |
