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-rw-r--r--src/app/main.cc6
-rw-r--r--src/app/test_demo.cc8
2 files changed, 7 insertions, 7 deletions
diff --git a/src/app/main.cc b/src/app/main.cc
index 75995ad..7496e8c 100644
--- a/src/app/main.cc
+++ b/src/app/main.cc
@@ -20,7 +20,7 @@
#include "generated/assets.h" // Include generated asset header
#include "gpu/demo_effects.h"
#include "gpu/gpu.h"
-#include "generated/timeline_v2.h" // For GetDemoDuration(), RenderV2Timeline()
+#include "generated/timeline.h" // For GetDemoDuration(), RenderTimeline()
#include "platform/platform.h"
#include "util/math.h"
#include <cmath>
@@ -109,7 +109,7 @@ int main(int argc, char** argv) {
gpu_init(&platform_state);
// Initialize v2 sequences
- InitializeV2Sequences(*gpu_get_context(), width, height);
+ InitializeSequences(*gpu_get_context(), width, height);
#if !defined(STRIP_ALL)
// Set WAV dump backend if requested
@@ -414,7 +414,7 @@ int main(int argc, char** argv) {
}
// Draw graphics using v2 timeline
- RenderV2Timeline(gpu_get_surface(), (float)current_physical_time, width, height,
+ RenderTimeline(gpu_get_surface(), (float)current_physical_time, width, height,
absolute_beat_time, visual_peak);
last_frame_time = current_physical_time;
diff --git a/src/app/test_demo.cc b/src/app/test_demo.cc
index c2366c3..993ceba 100644
--- a/src/app/test_demo.cc
+++ b/src/app/test_demo.cc
@@ -16,7 +16,7 @@
#include <cstring>
// External declarations from generated test timeline (v2)
-#include "generated/test_timeline_v2.h"
+#include "generated/test_timeline.h"
extern float GetDemoDuration();
// TODO: Port PeakMeterEffect and CNN effects to v2
@@ -226,7 +226,7 @@ int main(int argc, char** argv) {
gpu_init(&platform_state);
// Initialize v2 timeline from test_demo.seq
- InitializeTestV2Sequences(*gpu_get_context(), width, height);
+ InitializeSequences(*gpu_get_context(), width, height);
#if !defined(STRIP_ALL)
// TODO: Port CNN and peak meter effects to v2
@@ -397,8 +397,8 @@ int main(int argc, char** argv) {
// Draw graphics using v2 timeline
const float graphics_frame_time = (float)current_physical_time;
- RenderTestV2Timeline(gpu_get_surface(), graphics_frame_time, width, height,
- absolute_beat_time, visual_peak);
+ RenderTimeline(gpu_get_surface(), graphics_frame_time, width, height,
+ absolute_beat_time, visual_peak);
// Update audio systems (tracker, synth, etc.) based on audio time
// progression