diff options
Diffstat (limited to 'src/app')
| -rw-r--r-- | src/app/main.cc | 20 | ||||
| -rw-r--r-- | src/app/test_demo.cc | 52 |
2 files changed, 25 insertions, 47 deletions
diff --git a/src/app/main.cc b/src/app/main.cc index 406c944..75995ad 100644 --- a/src/app/main.cc +++ b/src/app/main.cc @@ -18,9 +18,9 @@ #endif #endif #include "generated/assets.h" // Include generated asset header -#include "gpu/demo_effects.h" // For GetDemoDuration() +#include "gpu/demo_effects.h" #include "gpu/gpu.h" -#include "generated/timeline_v2.h" +#include "generated/timeline_v2.h" // For GetDemoDuration(), RenderV2Timeline() #include "platform/platform.h" #include "util/math.h" #include <cmath> @@ -111,11 +111,6 @@ int main(int argc, char** argv) { // Initialize v2 sequences InitializeV2Sequences(*gpu_get_context(), width, height); - // Load timeline data (visual effects layering) -#if !defined(DEMO_HEADLESS) - LoadTimeline(*gpu_get_main_sequence(), *gpu_get_context()); -#endif - #if !defined(STRIP_ALL) // Set WAV dump backend if requested WavDumpBackend wav_backend; @@ -205,8 +200,7 @@ int main(int argc, char** argv) { audio_render_silent((float)step); } - // Simulate Visuals - gpu_simulate_until((float)seek_time, g_tracker_score.bpm); + // V2: Visual simulation not needed (sequences render on-demand) } #endif /* !defined(STRIP_ALL) */ @@ -238,7 +232,7 @@ int main(int argc, char** argv) { double physical_time = 0.0; while (physical_time < headless_duration) { fill_audio_buffer(update_dt, physical_time); - gpu_simulate_until(g_music_time); + // V2: No simulation needed (sequences render on-demand) physical_time += update_dt; if ((int)physical_time % 5 == 0 && @@ -419,9 +413,9 @@ int main(int argc, char** argv) { last_graphics_print_time = current_physical_time; } - // Draw graphics using physical time and musical beat time - gpu_draw(visual_peak, aspect_ratio, (float)current_physical_time, - absolute_beat_time, beat_phase); + // Draw graphics using v2 timeline + RenderV2Timeline(gpu_get_surface(), (float)current_physical_time, width, height, + absolute_beat_time, visual_peak); last_frame_time = current_physical_time; // Update audio systems (tracker, synth, etc.) based on audio time diff --git a/src/app/test_demo.cc b/src/app/test_demo.cc index 434c376..c2366c3 100644 --- a/src/app/test_demo.cc +++ b/src/app/test_demo.cc @@ -15,17 +15,18 @@ #include <cstdlib> #include <cstring> -// External declarations from generated files +// External declarations from generated test timeline (v2) +#include "generated/test_timeline_v2.h" extern float GetDemoDuration(); -extern void LoadTimeline(MainSequence& main_seq, const GpuContext& ctx); -// Inline peak meter effect for debugging audio-visual sync -#include "../../cnn_v1/src/cnn_v1_effect.h" -#include "../../cnn_v2/src/cnn_v2_effect.h" -#include "gpu/post_process_helper.h" -#include "gpu/shader_composer.h" +// TODO: Port PeakMeterEffect and CNN effects to v2 +// #include "../../cnn_v1/src/cnn_v1_effect.h" +// #include "../../cnn_v2/src/cnn_v2_effect.h" +// #include "gpu/post_process_helper.h" +// #include "gpu/shader_composer.h" -class PeakMeterEffect : public PostProcessEffect { +#if 0 // Disabled: needs v2 port +class PeakMeterEffect : public PostProcessEffectV2 { public: PeakMeterEffect(const GpuContext& ctx) : PostProcessEffect(ctx) { // Use ShaderComposer to include CommonUniforms from common_uniforms.wgsl @@ -99,6 +100,7 @@ class PeakMeterEffect : public PostProcessEffect { PostProcessEffect::render(pass, uniforms); } }; +#endif // Disabled: needs v2 port static int g_cnn_version = 2; // Default to v2 @@ -223,31 +225,13 @@ int main(int argc, char** argv) { platform_state = platform_init(fullscreen_enabled, width, height); gpu_init(&platform_state); - // Load timeline from test_demo.seq - LoadTimeline(*gpu_get_main_sequence(), *gpu_get_context()); + // Initialize v2 timeline from test_demo.seq + InitializeTestV2Sequences(*gpu_get_context(), width, height); #if !defined(STRIP_ALL) - const GpuContext* gpu_ctx = gpu_get_context(); - - // Add CNN post-processing effect based on version flag - if (g_cnn_version == 1) { - CNNv1EffectParams params; - params.blend_amount = 1.0f; - auto* cnn = new CNNv1Effect(*gpu_ctx, params); - cnn->set_beat_modulation(true, 1.0f); - gpu_add_custom_effect(cnn, 0.0f, 99999.0f, 10); - } else if (g_cnn_version == 2) { - CNNv2EffectParams params; - params.blend_amount = 1.0f; - auto* cnn = new CNNv2Effect(*gpu_ctx, params); - cnn->set_beat_modulation(true, 1.0f); - gpu_add_custom_effect(cnn, 0.0f, 99999.0f, 10); - } - - // Add peak meter visualization effect (renders as final post-process) - auto* peak_meter = new PeakMeterEffect(*gpu_ctx); - gpu_add_custom_effect(peak_meter, 0.0f, 99999.0f, - 999); // High priority = renders last + // TODO: Port CNN and peak meter effects to v2 + // const GpuContext* gpu_ctx = gpu_get_context(); + // (v1 gpu_add_custom_effect not available in v2) #endif audio_init(); @@ -411,10 +395,10 @@ int main(int argc, char** argv) { } #endif - // Draw graphics using physical time and musical beat time + // Draw graphics using v2 timeline const float graphics_frame_time = (float)current_physical_time; - gpu_draw(visual_peak, aspect_ratio, graphics_frame_time, absolute_beat_time, - beat_phase); + RenderTestV2Timeline(gpu_get_surface(), graphics_frame_time, width, height, + absolute_beat_time, visual_peak); // Update audio systems (tracker, synth, etc.) based on audio time // progression |
