diff options
Diffstat (limited to 'src/3d/scene_loader.cc')
| -rw-r--r-- | src/3d/scene_loader.cc | 77 |
1 files changed, 35 insertions, 42 deletions
diff --git a/src/3d/scene_loader.cc b/src/3d/scene_loader.cc index eb20954..d5c1879 100644 --- a/src/3d/scene_loader.cc +++ b/src/3d/scene_loader.cc @@ -11,6 +11,18 @@ namespace SceneLoader { +// Safe unaligned read helpers +static inline uint32_t read_u32(const uint8_t* p) { + uint32_t v; + std::memcpy(&v, p, sizeof(v)); + return v; +} +static inline float read_f32(const uint8_t* p) { + float v; + std::memcpy(&v, p, sizeof(v)); + return v; +} + bool LoadScene(Scene& scene, const uint8_t* data, size_t size) { if (!data || size < 16) { // Header size check printf("SceneLoader: Data too small\n"); @@ -25,11 +37,11 @@ bool LoadScene(Scene& scene, const uint8_t* data, size_t size) { size_t offset = 4; - uint32_t num_objects = *(const uint32_t*)(data + offset); + uint32_t num_objects = read_u32(data + offset); offset += 4; - uint32_t num_cameras = *(const uint32_t*)(data + offset); + uint32_t num_cameras = read_u32(data + offset); offset += 4; - uint32_t num_lights = *(const uint32_t*)(data + offset); + uint32_t num_lights = read_u32(data + offset); offset += 4; // printf("SceneLoader: Loading %d objects, %d cameras, %d lights\n", @@ -45,49 +57,33 @@ bool LoadScene(Scene& scene, const uint8_t* data, size_t size) { if (offset + 4 > size) return false; - uint32_t type_val = *(const uint32_t*)(data + offset); + uint32_t type_val = read_u32(data + offset); offset += 4; ObjectType type = (ObjectType)type_val; if (offset + 12 + 16 + 12 + 16 > size) return false; // Transforms + Color - float px = *(const float*)(data + offset); - offset += 4; - float py = *(const float*)(data + offset); - offset += 4; - float pz = *(const float*)(data + offset); - offset += 4; + float px = read_f32(data + offset); offset += 4; + float py = read_f32(data + offset); offset += 4; + float pz = read_f32(data + offset); offset += 4; vec3 pos(px, py, pz); - float rx = *(const float*)(data + offset); - offset += 4; - float ry = *(const float*)(data + offset); - offset += 4; - float rz = *(const float*)(data + offset); - offset += 4; - float rw = *(const float*)(data + offset); - offset += 4; + float rx = read_f32(data + offset); offset += 4; + float ry = read_f32(data + offset); offset += 4; + float rz = read_f32(data + offset); offset += 4; + float rw = read_f32(data + offset); offset += 4; quat rot(rx, ry, rz, rw); - float sx = *(const float*)(data + offset); - offset += 4; - float sy = *(const float*)(data + offset); - offset += 4; - float sz = *(const float*)(data + offset); - offset += 4; + float sx = read_f32(data + offset); offset += 4; + float sy = read_f32(data + offset); offset += 4; + float sz = read_f32(data + offset); offset += 4; vec3 scale(sx, sy, sz); - // Color components (cr, cg, cb, ca) - float cr = *(const float*)(data + offset); - offset += 4; - float cg = *(const float*)(data + offset); - offset += 4; - float cb = *(const float*)(data + offset); - offset += 4; - // Read ca, advance offset AFTER reading ca, then construct color - float ca = *(const float*)(data + offset); - offset += 4; // Offset is now after ca + float cr = read_f32(data + offset); offset += 4; + float cg = read_f32(data + offset); offset += 4; + float cb = read_f32(data + offset); offset += 4; + float ca = read_f32(data + offset); offset += 4; vec4 color(cr, cg, cb, ca); // Plane Distance (if type == PLANE) @@ -96,7 +92,7 @@ bool LoadScene(Scene& scene, const uint8_t* data, size_t size) { // Check bounds before reading plane_distance if (offset + 4 > size) return false; - plane_distance = *(const float*)(data + offset); + plane_distance = read_f32(data + offset); offset += 4; // Advance offset after reading plane_distance } @@ -105,7 +101,7 @@ bool LoadScene(Scene& scene, const uint8_t* data, size_t size) { // either after ca (if not PLANE) or after plane_distance (if PLANE). if (offset + 4 > size) return false; - uint32_t name_len = *(const uint32_t*)(data + offset); + uint32_t name_len = read_u32(data + offset); offset += 4; AssetId mesh_id = (AssetId)0; // Default or INVALID (if 0 is invalid) @@ -131,12 +127,9 @@ bool LoadScene(Scene& scene, const uint8_t* data, size_t size) { // Physics properties if (offset + 4 + 4 + 4 > size) return false; - float mass = *(const float*)(data + offset); - offset += 4; - float restitution = *(const float*)(data + offset); - offset += 4; - uint32_t is_static_u32 = *(const uint32_t*)(data + offset); - offset += 4; + float mass = read_f32(data + offset); offset += 4; + float restitution = read_f32(data + offset); offset += 4; + uint32_t is_static_u32 = read_u32(data + offset); offset += 4; bool is_static = (is_static_u32 != 0); // Create Object3D |
