diff options
Diffstat (limited to 'src/3d/renderer_skybox.cc')
| -rw-r--r-- | src/3d/renderer_skybox.cc | 94 |
1 files changed, 94 insertions, 0 deletions
diff --git a/src/3d/renderer_skybox.cc b/src/3d/renderer_skybox.cc new file mode 100644 index 0000000..203cc07 --- /dev/null +++ b/src/3d/renderer_skybox.cc @@ -0,0 +1,94 @@ +// This file is part of the 64k demo project. +// It implements the skybox pipeline for Renderer3D. + +#include "3d/renderer.h" +#include "generated/assets.h" +#include "gpu/effects/shader_composer.h" +#include "util/asset_manager.h" + +void Renderer3D::create_skybox_pipeline() { + WGPUBindGroupLayoutEntry entries[3] = {}; + entries[0].binding = 0; + entries[0].visibility = WGPUShaderStage_Fragment; + entries[0].texture.sampleType = WGPUTextureSampleType_Float; + entries[0].texture.viewDimension = WGPUTextureViewDimension_2D; + + entries[1].binding = 1; + entries[1].visibility = WGPUShaderStage_Fragment; + entries[1].sampler.type = WGPUSamplerBindingType_Filtering; + + entries[2].binding = 2; + entries[2].visibility = WGPUShaderStage_Fragment; + entries[2].buffer.type = WGPUBufferBindingType_Uniform; + entries[2].buffer.minBindingSize = sizeof(GlobalUniforms); + + WGPUBindGroupLayoutDescriptor bgl_desc = {}; + bgl_desc.entryCount = 3; + bgl_desc.entries = entries; + WGPUBindGroupLayout bgl = wgpuDeviceCreateBindGroupLayout(device_, &bgl_desc); + + WGPUPipelineLayoutDescriptor pl_desc = {}; + pl_desc.bindGroupLayoutCount = 1; + pl_desc.bindGroupLayouts = &bgl; + WGPUPipelineLayout pipeline_layout = + wgpuDeviceCreatePipelineLayout(device_, &pl_desc); + + const uint8_t* shader_code_asset = + GetAsset(AssetId::ASSET_SHADER_SKYBOX, nullptr); + std::string shader_source = + ShaderComposer::Get().Compose({}, (const char*)shader_code_asset); + +#if defined(DEMO_CROSS_COMPILE_WIN32) + WGPUShaderModuleWGSLDescriptor wgsl_desc = {}; + wgsl_desc.chain.sType = WGPUSType_ShaderModuleWGSLDescriptor; + wgsl_desc.code = shader_source.c_str(); + WGPUShaderModuleDescriptor shader_desc = {}; + shader_desc.nextInChain = (const WGPUChainedStruct*)&wgsl_desc.chain; +#else + WGPUShaderSourceWGSL wgsl_desc = {}; + wgsl_desc.chain.sType = WGPUSType_ShaderSourceWGSL; + wgsl_desc.code = str_view(shader_source.c_str()); + WGPUShaderModuleDescriptor shader_desc = {}; + shader_desc.nextInChain = (const WGPUChainedStruct*)&wgsl_desc.chain; +#endif + WGPUShaderModule shader_module = + wgpuDeviceCreateShaderModule(device_, &shader_desc); + + WGPURenderPipelineDescriptor desc = {}; + desc.layout = pipeline_layout; + desc.vertex.module = shader_module; +#if defined(DEMO_CROSS_COMPILE_WIN32) + desc.vertex.entryPoint = "vs_main"; +#else + desc.vertex.entryPoint = {"vs_main", 7}; +#endif + WGPUColorTargetState color_target = {}; + color_target.format = format_; + color_target.writeMask = WGPUColorWriteMask_All; + WGPUFragmentState fragment = {}; + fragment.module = shader_module; +#if defined(DEMO_CROSS_COMPILE_WIN32) + fragment.entryPoint = "fs_main"; +#else + fragment.entryPoint = {"fs_main", 7}; +#endif + fragment.targetCount = 1; + fragment.targets = &color_target; + desc.fragment = &fragment; + desc.primitive.topology = WGPUPrimitiveTopology_TriangleList; + desc.primitive.cullMode = WGPUCullMode_Back; + desc.primitive.frontFace = WGPUFrontFace_CCW; + desc.multisample.count = 1; + desc.multisample.mask = 0xFFFFFFFF; + + WGPUDepthStencilState depth_stencil = {}; + depth_stencil.format = WGPUTextureFormat_Depth24Plus; + depth_stencil.depthWriteEnabled = WGPUOptionalBool_False; + depth_stencil.depthCompare = WGPUCompareFunction_Always; + desc.depthStencil = &depth_stencil; + + skybox_pipeline_ = wgpuDeviceCreateRenderPipeline(device_, &desc); + wgpuBindGroupLayoutRelease(bgl); + wgpuPipelineLayoutRelease(pipeline_layout); + wgpuShaderModuleRelease(shader_module); +} |
