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-rw-r--r--src/3d/renderer.h60
1 files changed, 60 insertions, 0 deletions
diff --git a/src/3d/renderer.h b/src/3d/renderer.h
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+// This file is part of the 64k demo project.
+// It defines the Renderer3D class.
+// Handles WebGPU pipeline creation and execution for 3D scenes.
+
+#pragma once
+
+#include "3d/camera.h"
+#include "3d/scene.h"
+#include "gpu/gpu.h"
+#include <vector>
+
+// Matches the GPU struct layout
+struct GlobalUniforms {
+ mat4 view_proj;
+ vec3 camera_pos;
+ float time;
+};
+
+// Matches the GPU struct layout
+struct ObjectData {
+ mat4 model;
+ vec4 color;
+ vec4 params; // Type, etc.
+};
+
+class Renderer3D {
+ public:
+ void init(WGPUDevice device, WGPUQueue queue, WGPUTextureFormat format);
+ void shutdown();
+
+ // Renders the scene to the given texture view
+ void render(const Scene& scene, const Camera& camera, float time,
+ WGPUTextureView target_view, WGPUTextureView depth_view_opt = nullptr);
+
+ // Resize handler (if needed for internal buffers)
+ void resize(int width, int height);
+
+ private:
+ void create_pipeline();
+ void create_default_resources();
+ void update_uniforms(const Scene& scene, const Camera& camera, float time);
+
+ WGPUDevice device_ = nullptr;
+ WGPUQueue queue_ = nullptr;
+ WGPUTextureFormat format_ = WGPUTextureFormat_Undefined;
+
+ WGPURenderPipeline pipeline_ = nullptr;
+ WGPUBindGroup bind_group_ = nullptr;
+ WGPUBuffer global_uniform_buffer_ = nullptr;
+ WGPUBuffer object_storage_buffer_ = nullptr;
+
+ // Depth buffer management
+ WGPUTexture depth_texture_ = nullptr;
+ WGPUTextureView depth_view_ = nullptr;
+ int width_ = 0;
+ int height_ = 0;
+
+ // Max objects capacity
+ static const int kMaxObjects = 100;
+};