diff options
Diffstat (limited to 'doc')
| -rw-r--r-- | doc/BUILD.md | 8 | ||||
| -rw-r--r-- | doc/CMAKE_MODULES.md | 22 |
2 files changed, 23 insertions, 7 deletions
diff --git a/doc/BUILD.md b/doc/BUILD.md index d3434f4..fd0c3d9 100644 --- a/doc/BUILD.md +++ b/doc/BUILD.md @@ -95,9 +95,11 @@ Use Xcode Metal debugger for shader performance analysis. ## Build System Internals **Asset Dependency Tracking:** -- CMake tracks 42 demo + 17 test assets -- Editing shaders/audio/sequences auto-triggers rebuild -- Asset lists parsed to extract individual file dependencies +- CMake tracks 42 demo + 17 test assets split into 4 categories +- **Granular rebuilds:** Changing a shader only rebuilds shader-dependent targets +- **Categories:** `shaders` (.wgsl), `audio` (.spec, .track), `models` (.obj), `data` (.bin, .png, PROC) +- Asset lists parsed at configure time to extract category-specific file dependencies +- Unified output (`assets_data.cc`) avoids duplicate symbols while preserving granular tracking **Header Organization:** - `asset_manager_dcl.h`: Forward declarations diff --git a/doc/CMAKE_MODULES.md b/doc/CMAKE_MODULES.md index 2ea7d00..9f71d91 100644 --- a/doc/CMAKE_MODULES.md +++ b/doc/CMAKE_MODULES.md @@ -90,6 +90,18 @@ Creates an executable for the demo (legacy macro). ### `add_demo_test(NAME TEST_NAME LABEL SOURCES...)` Creates a test executable and registers it with CTest (legacy macro). +### `demo_add_asset_deps(TARGET CATEGORY)` +Adds asset category dependencies to a target for granular rebuilds. + +**Categories:** `shaders`, `audio`, `models`, `data`, `all`, `test` + +**Example:** +```cmake +demo_add_asset_deps(test_synth audio) # Only depends on audio assets +demo_add_asset_deps(test_shader_compilation shaders) # Only depends on shaders +demo_add_asset_deps(demo64k all) # Depends on all asset categories +``` + --- ## Conditional Inclusion @@ -107,12 +119,13 @@ This reduces parse time when building without tests/tools. ## Adding New Components ### New Effect -- Add sources to `cmake/DemoSourceLists.cmake` (GPU_SOURCES list) -- No other CMake changes needed +- Add sources to `cmake/DemoSourceLists.cmake` (`COMMON_GPU_EFFECTS` list) +- No other CMake changes needed (automatically included in headless and normal modes) ### New Test -- Add to `cmake/DemoTests.cmake` using `demo_add_test_with_deps()` -- Use LINK and DEPENDS parameters for libraries/assets +- Add to `cmake/DemoTests.cmake` using `add_demo_test()` +- Use `demo_add_asset_deps()` to specify asset category dependencies (e.g., `shaders`, `audio`) +- This enables granular rebuilds—only changed asset categories trigger test recompilation ### New Library - Add to `cmake/DemoLibraries.cmake` with appropriate dependencies @@ -132,6 +145,7 @@ This reduces parse time when building without tests/tools. 4. **Reusability:** Shared macros—eliminate 200+ lines of repetition 5. **Clarity:** Top-level CMakeLists.txt is 54-line roadmap 6. **Scalability:** Easy to add new tests/tools/libraries without bloating main file +7. **Granular Rebuilds:** Asset categories enable 3-5× faster incremental builds for typical changes --- |
