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diff --git a/doc/CNN_V2_WEB_TOOL.md b/doc/CNN_V2_WEB_TOOL.md new file mode 100644 index 0000000..2fbc70e --- /dev/null +++ b/doc/CNN_V2_WEB_TOOL.md @@ -0,0 +1,295 @@ +# CNN v2 Web Testing Tool + +Browser-based WebGPU tool for validating CNN v2 inference with layer visualization and weight inspection. + +**Location:** `tools/cnn_v2_test/index.html` + +--- + +## Status (2026-02-13) + +**Working:** +- ✅ WebGPU initialization and device setup +- ✅ Binary weight file parsing (.bin format) +- ✅ Weight statistics (min/max per layer) +- ✅ UI layout with collapsible panels +- ✅ Mode switching (Activations/Weights tabs) +- ✅ Canvas context management (2D for weights, WebGPU for activations) +- ✅ Weight visualization infrastructure (layer selection, grid layout) + +**Not Working:** +- ❌ Layer activation visualization (all black) +- ❌ Weight kernel display (canvases empty, but logging shows execution) + +**Partially Working:** +- ⚠️ Texture readback pipeline (UV gradient test works, data reads fail) + +--- + +## Architecture + +### File Structure +- Single-file HTML tool (~1100 lines) +- Embedded shaders: STATIC_SHADER, CNN_SHADER, DISPLAY_SHADER, LAYER_VIZ_SHADER +- Pure WebGPU (no external dependencies) + +### Key Components + +**1. Weight Parsing** +- Reads binary format: header (16B) + layer info (20B×N) + f16 weights +- Computes min/max per layer via f16 unpacking +- Stores `{ layers[], weights[], fileSize }` + +**2. CNN Pipeline** +- Static features computation (RGBD + UV + sin + bias → 7D packed) +- Layer-by-layer convolution with storage buffer weights +- Ping-pong buffers for intermediate results +- Copy to persistent textures for visualization + +**3. Visualization Modes** + +**Activations Mode:** +- 4 grayscale views per layer (channels 0-3) +- WebGPU compute → unpack f16 → scale → grayscale +- Auto-scale: Layer 0 (static) = 1.0, CNN layers = 0.2 + +**Weights Mode:** +- 2D canvas rendering per output channel +- Shows all input kernels horizontally +- Normalized by layer min/max → [0, 1] → grayscale +- 20px cells, 2px padding between kernels + +### Texture Management + +**Persistent Storage (layerTextures[]):** +- One texture per layer output (static + all CNN layers) +- `rgba32uint` format (packed f16 data) +- `COPY_DST` usage for storing results + +**Compute Buffers (computeTextures[]):** +- 2 textures for ping-pong computation +- Reused across all layers +- `COPY_SRC` usage for copying to persistent storage + +**Pipeline:** +``` +Static pass → copy to layerTextures[0] +For each CNN layer i: + Compute (ping-pong) → copy to layerTextures[i+1] +``` + +--- + +## Known Issues + +### Issue #1: Layer Activations Show Black + +**Symptom:** +- All 4 channel canvases render black +- UV gradient test (debug mode 10) works +- Raw packed data test (mode 11) shows black +- Unpacked f16 test (mode 12) shows black + +**Diagnosis:** +- Texture access works (UV gradient visible) +- Texture data is all zeros (packed.x = 0) +- Textures being read are empty + +**Root Cause:** +- `copyTextureToTexture` operations may not be executing +- Possible ordering issue (copies not submitted before visualization) +- Alternative: textures created with wrong usage flags + +**Investigation Steps Taken:** +1. Added `onSubmittedWorkDone()` wait before visualization +2. Verified texture creation with `COPY_SRC` and `COPY_DST` flags +3. Confirmed separate texture allocation per layer (no aliasing) +4. Added debug shader modes to isolate issue + +**Next Steps:** +- Verify encoder contains copy commands (add debug logging) +- Check if compute passes actually write data (add known-value test) +- Test copyTextureToTexture in isolation +- Consider CPU readback to verify texture contents + +### Issue #2: Weight Visualization Empty + +**Symptom:** +- Canvases created with correct dimensions (logged) +- No visual output (black canvases) +- Console logs show method execution + +**Potential Causes:** +1. Weight indexing calculation incorrect +2. Canvas not properly attached to DOM when rendering +3. 2D context operations not flushing +4. Min/max normalization producing black (all values equal?) + +**Debug Added:** +- Comprehensive logging of dimensions, indices, ranges +- Canvas context check before rendering + +**Next Steps:** +- Add test rendering (fixed gradient) to verify 2D context works +- Log sample weight values to verify data access +- Check if canvas is visible in DOM inspector +- Verify min/max calculation produces valid range + +--- + +## UI Layout + +### Header +- Controls: Blend slider, Depth input, View mode display +- Drop zone for .bin weight files + +### Content Area +**Left:** Main canvas (CNN output display) +**Right:** Sidebar with panels: + +1. **Layer Visualization Panel** (top, flex: 1) + - Mode tabs: Activations / Weights + - Layer selection buttons (Static L0, Layer 1, Layer 2, ...) + - 2×2 grid of channel views + +2. **Weights Info Panel** (bottom, collapsible) + - File size, layer count + - Per-layer table: size, weight count, min/max + - Click header to collapse/expand + +### Footer +- Status line (GPU timing, dimensions, mode) +- Console log (scrollable, color-coded) + +--- + +## Shader Details + +### LAYER_VIZ_SHADER + +**Purpose:** Display single channel from packed layer texture + +**Inputs:** +- `@binding(0) layer_tex: texture_2d<u32>` - Packed f16 layer data +- `@binding(1) viz_params: vec2<f32>` - (channel_idx, scale) + +**Debug Modes:** +- Channel 10: UV gradient (texture coordinate test) +- Channel 11: Raw packed u32 data +- Channel 12: First unpacked f16 value + +**Normal Operation:** +- Unpack all 8 f16 channels from rgba32uint +- Select channel by index (0-7) +- Apply scale factor (1.0 for static, 0.2 for CNN) +- Clamp to [0, 1] and output grayscale + +**Scale Rationale:** +- Static features (RGBD, UV): already in [0, 1] range +- CNN activations: post-ReLU [0, ~5], need scaling for visibility + +--- + +## Binary Weight Format + +**Header (16 bytes):** +``` +u32 magic; // 0x32_4E_4E_43 ("CNN2") +u32 version; // Format version +u32 num_layers; // Layer count +u32 total_weights;// Total f16 weight count +``` + +**Layer Info (20 bytes × N):** +``` +u32 kernel_size; // 3, 5, 7, etc. +u32 in_channels; // Input channel count +u32 out_channels; // Output channel count +u32 weight_offset; // Offset in f16 units +u32 weight_count; // Number of f16 weights +``` + +**Weights (variable):** +- Packed f16 pairs as u32 (lo 16 bits, hi 16 bits) +- Sequential storage: [layer0_weights][layer1_weights]... + +--- + +## Testing Workflow + +### Load & Parse +1. Drop PNG image → displays original +2. Drop .bin weights → parses and shows info table +3. Auto-runs CNN pipeline + +### Verify Pipeline +1. Check console for "Running CNN pipeline" +2. Verify "Completed in Xms" +3. Check "Layer visualization ready: N layers" + +### Debug Activations +1. Select "Activations" tab +2. Click layer buttons to switch +3. Check console for texture/canvas logs +4. If black: note which debug modes work (UV vs data) + +### Debug Weights +1. Select "Weights" tab +2. Click Layer 1 or Layer 2 (Layer 0 has no weights) +3. Check console for "Visualizing Layer N weights" +4. Check canvas dimensions logged +5. Verify weight range is non-trivial (not [0, 0]) + +--- + +## Integration with Main Project + +**Training Pipeline:** +```bash +# Generate weights +./training/train_cnn_v2.py --export-binary + +# Test in browser +open tools/cnn_v2_test/index.html +# Drop: workspaces/main/cnn_v2_weights.bin +# Drop: training/input/test.png +``` + +**Validation:** +- Compare against demo CNNv2Effect (visual check) +- Verify layer count matches binary file +- Check weight ranges match training logs + +--- + +## Future Enhancements + +- [ ] Fix layer activation visualization (black texture issue) +- [ ] Fix weight kernel display (empty canvas issue) +- [ ] Add per-channel auto-scaling (compute min/max from visible data) +- [ ] Export rendered outputs (download PNG) +- [ ] Side-by-side comparison with original +- [ ] Heatmap mode (color-coded activations) +- [ ] Weight statistics overlay (mean, std, sparsity) +- [ ] Batch processing (multiple images in sequence) +- [ ] Integration with Python training (live reload) + +--- + +## Code Metrics + +- Total lines: ~1100 +- JavaScript: ~700 lines +- WGSL shaders: ~300 lines +- HTML/CSS: ~100 lines + +**Dependencies:** None (pure WebGPU + HTML5) + +--- + +## Related Files + +- `doc/CNN_V2.md` - CNN v2 architecture and design +- `doc/CNN_TEST_TOOL.md` - C++ offline testing tool (deprecated) +- `training/train_cnn_v2.py` - Training script with binary export +- `workspaces/main/cnn_v2_weights.bin` - Trained weights |
