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Diffstat (limited to 'doc/CONTRIBUTING.md')
| -rw-r--r-- | doc/CONTRIBUTING.md | 13 |
1 files changed, 12 insertions, 1 deletions
diff --git a/doc/CONTRIBUTING.md b/doc/CONTRIBUTING.md index 4b85e9f..7d206a5 100644 --- a/doc/CONTRIBUTING.md +++ b/doc/CONTRIBUTING.md @@ -255,7 +255,18 @@ Make sure everything is reflected in clang-format. - Implement `compute()` if you need GPU-side physics or state updates. - Implement `render()` to record WebGPU draw commands. 2. **Register**: Add an `EFFECT` entry to `assets/demo.seq` specifying the class name, start/end times, and any constructor arguments. -3. **Verify**: Build with `DEMO_ALL_OPTIONS=ON` and use `--seek` to test your effect at its specific timestamp. +3. **Update Tests** (REQUIRED): Add your effect to `src/tests/test_demo_effects.cc`: + - Add effect to the appropriate test list (`test_post_process_effects()` or `test_scene_effects()`) + - Increment `EXPECTED_POST_PROCESS_COUNT` or `EXPECTED_SCENE_COUNT` at the top of the file + - If your effect requires `Renderer3D` with full shader setup, add it to the `requires_3d` check + - The test will fail with a clear error message if you forget this step +4. **Verify**: Build with `DEMO_ALL_OPTIONS=ON` and run tests: + ```bash + cmake -S . -B build -DDEMO_BUILD_TESTS=ON + cmake --build build --target test_demo_effects + cd build && ./test_demo_effects + ``` + Then test your effect at its specific timestamp with `--seek`. ### Audio Subsystem Initialization |
