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Diffstat (limited to 'doc/CODING_STYLE.md')
| -rw-r--r-- | doc/CODING_STYLE.md | 18 |
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diff --git a/doc/CODING_STYLE.md b/doc/CODING_STYLE.md index b688d6b..57d4478 100644 --- a/doc/CODING_STYLE.md +++ b/doc/CODING_STYLE.md @@ -170,6 +170,24 @@ fn rayMarchWithID(ro: vec3<f32>, rd: vec3<f32>, result: ptr<function, RayMarchRe - Functional style is clearer and less error-prone - `ptr<function, T>` adds complexity with no performance gain for small types +### Vector and Matrix Type Aliases + +**Rule:** Use concise aliases for vector and matrix types (`vec3f`, `mat4x4f`) instead of the verbose generic form (`vec3<f32>`, `mat4x4<f32>`). + +```wgsl +// Correct +var p: vec3f; +var m: mat4x4f; + +// Wrong +var p: vec3<f32>; +var m: mat4x4<f32>; +``` + +**Rationale:** +- Improves readability and reduces visual noise. +- Aligns with common graphics programming conventions. + --- ## WGPU Object Initialization |
