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Diffstat (limited to 'doc/BACKLOG.md')
| -rw-r--r-- | doc/BACKLOG.md | 24 |
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diff --git a/doc/BACKLOG.md b/doc/BACKLOG.md index 403ecc9..68995a7 100644 --- a/doc/BACKLOG.md +++ b/doc/BACKLOG.md @@ -150,6 +150,30 @@ Extend uniform parameter system to remaining effects. **Estimated Impact**: ~200-300 bytes per effect +### TODO MAYBE: Timeline Syntax for Buffer Operations +Explicit timeline control for buffer clear/blit operations. + +**Current**: Effects decide behavior (e.g., RotatingCube checks if input is "source") + +**Proposed**: Timeline syntax for buffer operations +- `[NONE]` - Shader samples input (post-process effects) +- `[CLEAR r g b a]` - Clear to color before render (3D standalone) +- `[BLIT]` - Copy input to output before render (3D composite) + +**Example**: +``` +EFFECT + RotatingCube source -> temp1 [CLEAR 0 0 0 0] 0.0 4.0 +EFFECT + RotatingCube temp1 -> temp2 [BLIT] 2.0 16.0 +``` + +**Trade-offs**: +- Pro: Explicit, instance-specific control, self-documenting +- Con: seq_compiler complexity, size cost, syntax bloat + +**Decision**: Effect-decides approach works for now. Only add if multiple 3D effects need per-instance control. + +**Priority**: Very Low (revisit if pattern becomes common) + ### Task #52: Procedural SDF Font Minimal bezier/spline set for [A-Z, 0-9] and SDF rendering. |
