diff options
Diffstat (limited to 'doc/ASSET_SYSTEM.md')
| -rw-r--r-- | doc/ASSET_SYSTEM.md | 14 |
1 files changed, 12 insertions, 2 deletions
diff --git a/doc/ASSET_SYSTEM.md b/doc/ASSET_SYSTEM.md index a97886c..415342d 100644 --- a/doc/ASSET_SYSTEM.md +++ b/doc/ASSET_SYSTEM.md @@ -60,6 +60,16 @@ enum class AssetType : uint8_t { }; ``` +## Compression + +Each `AssetRecord` carries an `AssetCompression` flag and an +`uncompressed_size`. In **Release Mode** the asset packer runs an order-0 +rANS coder over every `WGSL` asset, seeded with a histogram derived from +the full shader corpus. `AssetManager::GetAsset()` decompresses lazily on +first access and caches the result. Other asset types and **Development +Mode** are unaffected. See `doc/ANS.md` for the algorithm, bitstream, and +runtime API. + Query at runtime: ```cpp if (GetAssetType(AssetId::NEVER_MP3) == AssetType::MP3) { ... } @@ -93,8 +103,8 @@ Tool: `tools/asset_packer.cc` ## Technical Guarantees - **Alignment**: All embedded data arrays are declared `alignas(16)` for safe `reinterpret_cast`. -- **String Safety**: Embedded assets are null-terminated (safe as C-strings). In disk-load mode, the path itself is a null-terminated C-string. -- **Size**: For embedded assets, `size` reflects the original file size (the buffer is `size + 1`). For disk-loaded assets, it reflects the file path's string length. +- **String Safety**: Embedded assets are null-terminated (safe as C-strings). In disk-load mode, the path itself is a null-terminated C-string. ANS-compressed assets are NUL-terminated by the decompressor on first access. +- **Size**: For uncompressed embedded assets, `size` is the original file size (the buffer is `size + 1`). For disk-loaded assets, it is the file path's string length. For ANS-compressed assets, `size` is the *compressed* byte count; query `uncompressed_size` for the decoded length. ## Developer Workflow |
