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@@ -40,7 +40,7 @@ Detailed system architecture for the 64k demo project.
**Effect**: Abstract base for visual elements. Supports `compute` and `render` phases.
-**PostProcessEffect**: Subclass for full-screen post-processing effects.
+**WgslEffect**: Generic subclass for single-pass post-processing effects driven by a WGSL shader string. Use thin wrapper headers (no `.cc`, no CMake entry) for simple effects.
**SDFEffect**: Subclass for SDF raymarching effects with camera management (see SDF Camera System below).