diff options
Diffstat (limited to 'common/shaders/skybox.wgsl')
| -rw-r--r-- | common/shaders/skybox.wgsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/common/shaders/skybox.wgsl b/common/shaders/skybox.wgsl index d280390..075eeb6 100644 --- a/common/shaders/skybox.wgsl +++ b/common/shaders/skybox.wgsl @@ -7,14 +7,14 @@ @group(0) @binding(2) var<uniform> globals: GlobalUniforms; @fragment -fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> { +fn fs_main(in: VertexOutput) -> @location(0) vec4f { // Convert UV to NDC let ndc_x = in.uv.x * 2.0 - 1.0; let ndc_y = (1.0 - in.uv.y) * 2.0 - 1.0; // Un-flip Y for NDC (Y-up) // Unproject to find world direction // We want the direction from camera to the far plane at this pixel - let clip_pos = vec4<f32>(ndc_x, ndc_y, 1.0, 1.0); + let clip_pos = vec4f(ndc_x, ndc_y, 1.0, 1.0); let world_pos_h = globals.inv_view_proj * clip_pos; let world_pos = world_pos_h.xyz / world_pos_h.w; |
