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-rw-r--r--common/shaders/render/raymarching.wgsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/common/shaders/render/raymarching.wgsl b/common/shaders/render/raymarching.wgsl
index 4e0327b..2d6616d 100644
--- a/common/shaders/render/raymarching.wgsl
+++ b/common/shaders/render/raymarching.wgsl
@@ -16,7 +16,7 @@ const NORM_OFF: f32 = 0.005;
// Computes the surface normal of the distance field at a point `pos`.
fn normal(pos: vec3f) -> vec3f {
- let eps = vec2<f32>(NORM_OFF, 0.0);
+ let eps = vec2f(NORM_OFF, 0.0);
var nor: vec3f;
nor.x = df(pos + eps.xyy) - df(pos - eps.xyy);
nor.y = df(pos + eps.yxy) - df(pos - eps.yxy);