diff options
Diffstat (limited to 'common/shaders/render/fullscreen_vs.wgsl')
| -rw-r--r-- | common/shaders/render/fullscreen_vs.wgsl | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/common/shaders/render/fullscreen_vs.wgsl b/common/shaders/render/fullscreen_vs.wgsl new file mode 100644 index 0000000..a68604b --- /dev/null +++ b/common/shaders/render/fullscreen_vs.wgsl @@ -0,0 +1,10 @@ +// Common vertex shader for fullscreen post-processing effects. +// Draws a single triangle that covers the entire screen. +@vertex fn vs_main(@builtin(vertex_index) i: u32) -> @builtin(position) vec4<f32> { + var pos = array<vec2<f32>, 3>( + vec2<f32>(-1, -1), + vec2<f32>(3, -1), + vec2<f32>(-1, 3) + ); + return vec4<f32>(pos[i], 0.0, 1.0); +} |
