summaryrefslogtreecommitdiff
path: root/common/shaders/render/fullscreen_vs.wgsl
diff options
context:
space:
mode:
Diffstat (limited to 'common/shaders/render/fullscreen_vs.wgsl')
-rw-r--r--common/shaders/render/fullscreen_vs.wgsl10
1 files changed, 10 insertions, 0 deletions
diff --git a/common/shaders/render/fullscreen_vs.wgsl b/common/shaders/render/fullscreen_vs.wgsl
new file mode 100644
index 0000000..a68604b
--- /dev/null
+++ b/common/shaders/render/fullscreen_vs.wgsl
@@ -0,0 +1,10 @@
+// Common vertex shader for fullscreen post-processing effects.
+// Draws a single triangle that covers the entire screen.
+@vertex fn vs_main(@builtin(vertex_index) i: u32) -> @builtin(position) vec4<f32> {
+ var pos = array<vec2<f32>, 3>(
+ vec2<f32>(-1, -1),
+ vec2<f32>(3, -1),
+ vec2<f32>(-1, 3)
+ );
+ return vec4<f32>(pos[i], 0.0, 1.0);
+}