diff options
Diffstat (limited to 'common/shaders/passthrough_v2.wgsl')
| -rw-r--r-- | common/shaders/passthrough_v2.wgsl | 24 |
1 files changed, 0 insertions, 24 deletions
diff --git a/common/shaders/passthrough_v2.wgsl b/common/shaders/passthrough_v2.wgsl deleted file mode 100644 index e2fdc25..0000000 --- a/common/shaders/passthrough_v2.wgsl +++ /dev/null @@ -1,24 +0,0 @@ -// Passthrough shader for Sequence v2 -#include "sequence_v2_uniforms" - -@group(0) @binding(0) var input_sampler: sampler; -@group(0) @binding(1) var input_texture: texture_2d<f32>; -@group(0) @binding(2) var<uniform> uniforms: UniformsSequenceParams; - -struct VertexOutput { - @builtin(position) position: vec4<f32>, - @location(0) uv: vec2<f32>, -}; - -@vertex fn vs_main(@builtin(vertex_index) vid: u32) -> VertexOutput { - var out: VertexOutput; - let x = f32((vid & 1u) << 1u); - let y = f32((vid & 2u)); - out.position = vec4<f32>(x * 2.0 - 1.0, 1.0 - y * 2.0, 0.0, 1.0); - out.uv = vec2<f32>(x, y); - return out; -} - -@fragment fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> { - return textureSample(input_texture, input_sampler, in.uv); -} |
