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-rw-r--r--common/shaders/passthrough_v2.wgsl24
1 files changed, 24 insertions, 0 deletions
diff --git a/common/shaders/passthrough_v2.wgsl b/common/shaders/passthrough_v2.wgsl
new file mode 100644
index 0000000..e2fdc25
--- /dev/null
+++ b/common/shaders/passthrough_v2.wgsl
@@ -0,0 +1,24 @@
+// Passthrough shader for Sequence v2
+#include "sequence_v2_uniforms"
+
+@group(0) @binding(0) var input_sampler: sampler;
+@group(0) @binding(1) var input_texture: texture_2d<f32>;
+@group(0) @binding(2) var<uniform> uniforms: UniformsSequenceParams;
+
+struct VertexOutput {
+ @builtin(position) position: vec4<f32>,
+ @location(0) uv: vec2<f32>,
+};
+
+@vertex fn vs_main(@builtin(vertex_index) vid: u32) -> VertexOutput {
+ var out: VertexOutput;
+ let x = f32((vid & 1u) << 1u);
+ let y = f32((vid & 2u));
+ out.position = vec4<f32>(x * 2.0 - 1.0, 1.0 - y * 2.0, 0.0, 1.0);
+ out.uv = vec2<f32>(x, y);
+ return out;
+}
+
+@fragment fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
+ return textureSample(input_texture, input_sampler, in.uv);
+}