diff options
Diffstat (limited to 'common/shaders/passthrough.wgsl')
| -rw-r--r-- | common/shaders/passthrough.wgsl | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/common/shaders/passthrough.wgsl b/common/shaders/passthrough.wgsl deleted file mode 100644 index bce377c..0000000 --- a/common/shaders/passthrough.wgsl +++ /dev/null @@ -1,11 +0,0 @@ -// Passthrough shader for Sequence v2 -#include "sequence_uniforms" -#include "render/fullscreen_uv_vs" // <- VertexOutput + vs_main - -@group(0) @binding(0) var input_sampler: sampler; -@group(0) @binding(1) var input_texture: texture_2d<f32>; -@group(0) @binding(2) var<uniform> uniforms: UniformsSequenceParams; - -@fragment fn fs_main(in: VertexOutput) -> @location(0) vec4f { - return textureSample(input_texture, input_sampler, in.uv); -} |
