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Diffstat (limited to 'common/shaders/math/sdf_shapes.wgsl')
-rw-r--r--common/shaders/math/sdf_shapes.wgsl18
1 files changed, 9 insertions, 9 deletions
diff --git a/common/shaders/math/sdf_shapes.wgsl b/common/shaders/math/sdf_shapes.wgsl
index 4dcfdd6..2dfae3e 100644
--- a/common/shaders/math/sdf_shapes.wgsl
+++ b/common/shaders/math/sdf_shapes.wgsl
@@ -1,30 +1,30 @@
// 3D SDF primitives
-fn sdSphere(p: vec3<f32>, r: f32) -> f32 {
+fn sdSphere(p: vec3f, r: f32) -> f32 {
return length(p) - r;
}
-fn sdBox(p: vec3<f32>, b: vec3<f32>) -> f32 {
+fn sdBox(p: vec3f, b: vec3f) -> f32 {
let q = abs(p) - b;
- return length(max(q, vec3<f32>(0.0))) + min(max(q.x, max(q.y, q.z)), 0.0);
+ return length(max(q, vec3f(0.0))) + min(max(q.x, max(q.y, q.z)), 0.0);
}
-fn sdTorus(p: vec3<f32>, t: vec2<f32>) -> f32 {
- let q = vec2<f32>(length(p.xz) - t.x, p.y);
+fn sdTorus(p: vec3f, t: vec2f) -> f32 {
+ let q = vec2f(length(p.xz) - t.x, p.y);
return length(q) - t.y;
}
-fn sdPlane(p: vec3<f32>, n: vec3<f32>, h: f32) -> f32 {
+fn sdPlane(p: vec3f, n: vec3f, h: f32) -> f32 {
return dot(p, n) + h;
}
// 2D SDF primitives
-fn sdBox2D(p: vec2<f32>, b: vec2<f32>) -> f32 {
+fn sdBox2D(p: vec2f, b: vec2f) -> f32 {
let d = abs(p) - b;
- return length(max(d, vec2<f32>(0.0))) + min(max(d.x, d.y), 0.0);
+ return length(max(d, vec2f(0.0))) + min(max(d.x, d.y), 0.0);
}
// Approximate
-fn sdEllipse(p: vec2<f32>, ab: vec2<f32>) -> f32 {
+fn sdEllipse(p: vec2f, ab: vec2f) -> f32 {
let d = length(p / ab);
return length(p) * (1.0 - 1.0 / d);
}