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Diffstat (limited to 'common/shaders/heptagon.wgsl')
| -rw-r--r-- | common/shaders/heptagon.wgsl | 15 |
1 files changed, 1 insertions, 14 deletions
diff --git a/common/shaders/heptagon.wgsl b/common/shaders/heptagon.wgsl index 078978a..519dce5 100644 --- a/common/shaders/heptagon.wgsl +++ b/common/shaders/heptagon.wgsl @@ -1,23 +1,10 @@ // Heptagon shader for Sequence v2 #include "sequence_uniforms" +#include "render/fullscreen_uv_vs" // <- VertexOutput + vs_main // Standard v2 post-process layout (bindings 0,1 unused for scene effects) @group(0) @binding(2) var<uniform> uniforms: UniformsSequenceParams; -struct VertexOutput { - @builtin(position) position: vec4<f32>, - @location(0) uv: vec2<f32>, -}; - -@vertex fn vs_main(@builtin(vertex_index) vid: u32) -> VertexOutput { - var out: VertexOutput; - let x = f32((vid & 1u) << 1u); - let y = f32((vid & 2u)); - out.position = vec4<f32>(x * 2.0 - 1.0, 1.0 - y * 2.0, 0.0, 1.0); - out.uv = vec2<f32>(x, y); - return out; -} - fn sdf_heptagon(p: vec2<f32>, r: f32) -> f32 { let an = 3.141593 / 7.0; // PI/7 for heptagon let acs = vec2<f32>(cos(an), sin(an)); |
