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-rw-r--r--common/shaders/heptagon.wgsl15
1 files changed, 1 insertions, 14 deletions
diff --git a/common/shaders/heptagon.wgsl b/common/shaders/heptagon.wgsl
index 078978a..519dce5 100644
--- a/common/shaders/heptagon.wgsl
+++ b/common/shaders/heptagon.wgsl
@@ -1,23 +1,10 @@
// Heptagon shader for Sequence v2
#include "sequence_uniforms"
+#include "render/fullscreen_uv_vs" // <- VertexOutput + vs_main
// Standard v2 post-process layout (bindings 0,1 unused for scene effects)
@group(0) @binding(2) var<uniform> uniforms: UniformsSequenceParams;
-struct VertexOutput {
- @builtin(position) position: vec4<f32>,
- @location(0) uv: vec2<f32>,
-};
-
-@vertex fn vs_main(@builtin(vertex_index) vid: u32) -> VertexOutput {
- var out: VertexOutput;
- let x = f32((vid & 1u) << 1u);
- let y = f32((vid & 2u));
- out.position = vec4<f32>(x * 2.0 - 1.0, 1.0 - y * 2.0, 0.0, 1.0);
- out.uv = vec2<f32>(x, y);
- return out;
-}
-
fn sdf_heptagon(p: vec2<f32>, r: f32) -> f32 {
let an = 3.141593 / 7.0; // PI/7 for heptagon
let acs = vec2<f32>(cos(an), sin(an));