diff options
Diffstat (limited to 'common/shaders/compute')
| -rw-r--r-- | common/shaders/compute/gen_blend.wgsl | 4 | ||||
| -rw-r--r-- | common/shaders/compute/gen_grid.wgsl | 2 | ||||
| -rw-r--r-- | common/shaders/compute/gen_mask.wgsl | 4 | ||||
| -rw-r--r-- | common/shaders/compute/gen_noise.wgsl | 6 | ||||
| -rw-r--r-- | common/shaders/compute/gen_perlin.wgsl | 6 |
5 files changed, 11 insertions, 11 deletions
diff --git a/common/shaders/compute/gen_blend.wgsl b/common/shaders/compute/gen_blend.wgsl index 9fc9e1e..c6be7bb 100644 --- a/common/shaders/compute/gen_blend.wgsl +++ b/common/shaders/compute/gen_blend.wgsl @@ -18,8 +18,8 @@ struct BlendParams { fn main(@builtin(global_invocation_id) id: vec3<u32>) { if (id.x >= params.width || id.y >= params.height) { return; } - let uv = vec2<f32>(f32(id.x) / f32(params.width), - f32(id.y) / f32(params.height)); + let uv = vec2f(f32(id.x) / f32(params.width), + f32(id.y) / f32(params.height)); let color_a = textureSampleLevel(input_a, tex_sampler, uv, 0.0); let color_b = textureSampleLevel(input_b, tex_sampler, uv, 0.0); diff --git a/common/shaders/compute/gen_grid.wgsl b/common/shaders/compute/gen_grid.wgsl index cc5e189..4ce7ea3 100644 --- a/common/shaders/compute/gen_grid.wgsl +++ b/common/shaders/compute/gen_grid.wgsl @@ -20,5 +20,5 @@ fn main(@builtin(global_invocation_id) id: vec3<u32>) { let val = select(0.0, 1.0, on_line); - textureStore(output_tex, id.xy, vec4<f32>(val, val, val, 1.0)); + textureStore(output_tex, id.xy, vec4f(val, val, val, 1.0)); } diff --git a/common/shaders/compute/gen_mask.wgsl b/common/shaders/compute/gen_mask.wgsl index 1ce9f52..39f5b50 100644 --- a/common/shaders/compute/gen_mask.wgsl +++ b/common/shaders/compute/gen_mask.wgsl @@ -16,8 +16,8 @@ struct MaskParams { fn main(@builtin(global_invocation_id) id: vec3<u32>) { if (id.x >= params.width || id.y >= params.height) { return; } - let uv = vec2<f32>(f32(id.x) / f32(params.width), - f32(id.y) / f32(params.height)); + let uv = vec2f(f32(id.x) / f32(params.width), + f32(id.y) / f32(params.height)); let color_a = textureSampleLevel(input_a, tex_sampler, uv, 0.0); let mask_b = textureSampleLevel(input_b, tex_sampler, uv, 0.0); diff --git a/common/shaders/compute/gen_noise.wgsl b/common/shaders/compute/gen_noise.wgsl index 5c0babd..7b75f13 100644 --- a/common/shaders/compute/gen_noise.wgsl +++ b/common/shaders/compute/gen_noise.wgsl @@ -17,10 +17,10 @@ struct NoiseParams { fn main(@builtin(global_invocation_id) id: vec3<u32>) { if (id.x >= params.width || id.y >= params.height) { return; } - let uv = vec2<f32>(f32(id.x) / f32(params.width), - f32(id.y) / f32(params.height)); + let uv = vec2f(f32(id.x) / f32(params.width), + f32(id.y) / f32(params.height)); let p = uv * params.frequency + params.seed; let noise = noise_2d(p); - textureStore(output_tex, id.xy, vec4<f32>(noise, noise, noise, 1.0)); + textureStore(output_tex, id.xy, vec4f(noise, noise, noise, 1.0)); } diff --git a/common/shaders/compute/gen_perlin.wgsl b/common/shaders/compute/gen_perlin.wgsl index 73816d6..2807f6d 100644 --- a/common/shaders/compute/gen_perlin.wgsl +++ b/common/shaders/compute/gen_perlin.wgsl @@ -21,8 +21,8 @@ struct PerlinParams { fn main(@builtin(global_invocation_id) id: vec3<u32>) { if (id.x >= params.width || id.y >= params.height) { return; } - let uv = vec2<f32>(f32(id.x) / f32(params.width), - f32(id.y) / f32(params.height)); + let uv = vec2f(f32(id.x) / f32(params.width), + f32(id.y) / f32(params.height)); var value = 0.0; var amplitude = params.amplitude; @@ -40,5 +40,5 @@ fn main(@builtin(global_invocation_id) id: vec3<u32>) { value /= total_amp; let clamped = clamp(value, 0.0, 1.0); - textureStore(output_tex, id.xy, vec4<f32>(clamped, clamped, clamped, 1.0)); + textureStore(output_tex, id.xy, vec4f(clamped, clamped, clamped, 1.0)); } |
