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-rw-r--r--common/shaders/compute/gen_blend.wgsl4
-rw-r--r--common/shaders/compute/gen_grid.wgsl2
-rw-r--r--common/shaders/compute/gen_mask.wgsl4
-rw-r--r--common/shaders/compute/gen_noise.wgsl6
-rw-r--r--common/shaders/compute/gen_perlin.wgsl6
5 files changed, 11 insertions, 11 deletions
diff --git a/common/shaders/compute/gen_blend.wgsl b/common/shaders/compute/gen_blend.wgsl
index 9fc9e1e..c6be7bb 100644
--- a/common/shaders/compute/gen_blend.wgsl
+++ b/common/shaders/compute/gen_blend.wgsl
@@ -18,8 +18,8 @@ struct BlendParams {
fn main(@builtin(global_invocation_id) id: vec3<u32>) {
if (id.x >= params.width || id.y >= params.height) { return; }
- let uv = vec2<f32>(f32(id.x) / f32(params.width),
- f32(id.y) / f32(params.height));
+ let uv = vec2f(f32(id.x) / f32(params.width),
+ f32(id.y) / f32(params.height));
let color_a = textureSampleLevel(input_a, tex_sampler, uv, 0.0);
let color_b = textureSampleLevel(input_b, tex_sampler, uv, 0.0);
diff --git a/common/shaders/compute/gen_grid.wgsl b/common/shaders/compute/gen_grid.wgsl
index cc5e189..4ce7ea3 100644
--- a/common/shaders/compute/gen_grid.wgsl
+++ b/common/shaders/compute/gen_grid.wgsl
@@ -20,5 +20,5 @@ fn main(@builtin(global_invocation_id) id: vec3<u32>) {
let val = select(0.0, 1.0, on_line);
- textureStore(output_tex, id.xy, vec4<f32>(val, val, val, 1.0));
+ textureStore(output_tex, id.xy, vec4f(val, val, val, 1.0));
}
diff --git a/common/shaders/compute/gen_mask.wgsl b/common/shaders/compute/gen_mask.wgsl
index 1ce9f52..39f5b50 100644
--- a/common/shaders/compute/gen_mask.wgsl
+++ b/common/shaders/compute/gen_mask.wgsl
@@ -16,8 +16,8 @@ struct MaskParams {
fn main(@builtin(global_invocation_id) id: vec3<u32>) {
if (id.x >= params.width || id.y >= params.height) { return; }
- let uv = vec2<f32>(f32(id.x) / f32(params.width),
- f32(id.y) / f32(params.height));
+ let uv = vec2f(f32(id.x) / f32(params.width),
+ f32(id.y) / f32(params.height));
let color_a = textureSampleLevel(input_a, tex_sampler, uv, 0.0);
let mask_b = textureSampleLevel(input_b, tex_sampler, uv, 0.0);
diff --git a/common/shaders/compute/gen_noise.wgsl b/common/shaders/compute/gen_noise.wgsl
index 5c0babd..7b75f13 100644
--- a/common/shaders/compute/gen_noise.wgsl
+++ b/common/shaders/compute/gen_noise.wgsl
@@ -17,10 +17,10 @@ struct NoiseParams {
fn main(@builtin(global_invocation_id) id: vec3<u32>) {
if (id.x >= params.width || id.y >= params.height) { return; }
- let uv = vec2<f32>(f32(id.x) / f32(params.width),
- f32(id.y) / f32(params.height));
+ let uv = vec2f(f32(id.x) / f32(params.width),
+ f32(id.y) / f32(params.height));
let p = uv * params.frequency + params.seed;
let noise = noise_2d(p);
- textureStore(output_tex, id.xy, vec4<f32>(noise, noise, noise, 1.0));
+ textureStore(output_tex, id.xy, vec4f(noise, noise, noise, 1.0));
}
diff --git a/common/shaders/compute/gen_perlin.wgsl b/common/shaders/compute/gen_perlin.wgsl
index 73816d6..2807f6d 100644
--- a/common/shaders/compute/gen_perlin.wgsl
+++ b/common/shaders/compute/gen_perlin.wgsl
@@ -21,8 +21,8 @@ struct PerlinParams {
fn main(@builtin(global_invocation_id) id: vec3<u32>) {
if (id.x >= params.width || id.y >= params.height) { return; }
- let uv = vec2<f32>(f32(id.x) / f32(params.width),
- f32(id.y) / f32(params.height));
+ let uv = vec2f(f32(id.x) / f32(params.width),
+ f32(id.y) / f32(params.height));
var value = 0.0;
var amplitude = params.amplitude;
@@ -40,5 +40,5 @@ fn main(@builtin(global_invocation_id) id: vec3<u32>) {
value /= total_amp;
let clamped = clamp(value, 0.0, 1.0);
- textureStore(output_tex, id.xy, vec4<f32>(clamped, clamped, clamped, 1.0));
+ textureStore(output_tex, id.xy, vec4f(clamped, clamped, clamped, 1.0));
}