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-rw-r--r--common/shaders/common_uniforms.wgsl25
1 files changed, 25 insertions, 0 deletions
diff --git a/common/shaders/common_uniforms.wgsl b/common/shaders/common_uniforms.wgsl
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+++ b/common/shaders/common_uniforms.wgsl
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+struct CommonUniforms {
+ resolution: vec2<f32>, // Screen dimensions
+ aspect_ratio: f32, // Width/height ratio
+ time: f32, // Physical time in seconds (unaffected by tempo)
+ beat_time: f32, // Musical time in beats (absolute, tempo-scaled)
+ beat_phase: f32, // Fractional beat (0.0-1.0 within current beat)
+ audio_intensity: f32, // Audio peak for beat sync
+ _pad: f32, // Padding
+};
+struct GlobalUniforms {
+ view_proj: mat4x4<f32>,
+ inv_view_proj: mat4x4<f32>,
+ camera_pos_time: vec4<f32>,
+ params: vec4<f32>,
+ resolution: vec2<f32>,
+};
+struct ObjectData {
+ model: mat4x4<f32>,
+ inv_model: mat4x4<f32>,
+ color: vec4<f32>,
+ params: vec4<f32>,
+};
+struct ObjectsBuffer {
+ objects: array<ObjectData>,
+}; \ No newline at end of file