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Diffstat (limited to 'common/shaders/common_uniforms.wgsl')
| -rw-r--r-- | common/shaders/common_uniforms.wgsl | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/common/shaders/common_uniforms.wgsl b/common/shaders/common_uniforms.wgsl new file mode 100644 index 0000000..1ab8939 --- /dev/null +++ b/common/shaders/common_uniforms.wgsl @@ -0,0 +1,25 @@ +struct CommonUniforms { + resolution: vec2<f32>, // Screen dimensions + aspect_ratio: f32, // Width/height ratio + time: f32, // Physical time in seconds (unaffected by tempo) + beat_time: f32, // Musical time in beats (absolute, tempo-scaled) + beat_phase: f32, // Fractional beat (0.0-1.0 within current beat) + audio_intensity: f32, // Audio peak for beat sync + _pad: f32, // Padding +}; +struct GlobalUniforms { + view_proj: mat4x4<f32>, + inv_view_proj: mat4x4<f32>, + camera_pos_time: vec4<f32>, + params: vec4<f32>, + resolution: vec2<f32>, +}; +struct ObjectData { + model: mat4x4<f32>, + inv_model: mat4x4<f32>, + color: vec4<f32>, + params: vec4<f32>, +}; +struct ObjectsBuffer { + objects: array<ObjectData>, +};
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