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-rw-r--r--cnn_v3/shaders/gbuf_shadow.wgsl34
-rw-r--r--cnn_v3/src/gbuffer_effect.cc19
2 files changed, 35 insertions, 18 deletions
diff --git a/cnn_v3/shaders/gbuf_shadow.wgsl b/cnn_v3/shaders/gbuf_shadow.wgsl
index 735e47c..6c81d66 100644
--- a/cnn_v3/shaders/gbuf_shadow.wgsl
+++ b/cnn_v3/shaders/gbuf_shadow.wgsl
@@ -28,7 +28,9 @@ struct GBufLightsUniforms {
// Stub required by render/raymarching (shadow() / rayMarch() call df()).
fn df(p: vec3f) -> f32 { return MAX_RAY_LENGTH; }
-// SDF of the full scene: proxy box for each object transformed to local space.
+// SDF of the full scene.
+// Sphere: direct world-space formula (exact, no matrix multiply).
+// Box/Torus/Plane: local-space transform + uniform-scale correction.
fn dfWithID(p: vec3f) -> RayMarchResult {
var res: RayMarchResult;
res.distance = MAX_RAY_LENGTH;
@@ -38,16 +40,32 @@ fn dfWithID(p: vec3f) -> RayMarchResult {
let n = u32(globals.params.x);
for (var i = 0u; i < n; i++) {
let obj = object_data.objects[i];
- let lp = (obj.inv_model * vec4f(p, 1.0)).xyz;
let obj_type = u32(obj.params.x);
- // Scale factor: convert local-space SDF to world-space distance.
- let scale = length(obj.model[0].xyz);
var d: f32;
switch obj_type {
- case 1u: { d = sdSphere(lp, 1.0) * scale; } // SPHERE
- case 2u: { d = sdPlane(lp, vec3f(0.0, 1.0, 0.0), obj.params.y); } // PLANE
- case 3u: { d = sdTorus(lp, vec2f(0.8, 0.2)) * scale; } // TORUS
- default: { d = sdBox(lp, vec3f(1.0)) * scale; } // CUBE (0) + fallback
+ case 1u: {
+ // SPHERE: direct world-space SDF — avoids matrix multiply, exact.
+ let c = obj.model[3].xyz;
+ let r = length(obj.model[0].xyz);
+ d = length(p - c) - r;
+ }
+ case 2u: {
+ // PLANE
+ let lp = (obj.inv_model * vec4f(p, 1.0)).xyz;
+ d = sdPlane(lp, vec3f(0.0, 1.0, 0.0), obj.params.y);
+ }
+ case 3u: {
+ // TORUS
+ let lp = (obj.inv_model * vec4f(p, 1.0)).xyz;
+ let scale = length(obj.model[0].xyz);
+ d = sdTorus(lp, vec2f(0.8, 0.2)) * scale;
+ }
+ default: {
+ // CUBE (0) + fallback — uniform scale assumed.
+ let lp = (obj.inv_model * vec4f(p, 1.0)).xyz;
+ let scale = length(obj.model[0].xyz);
+ d = sdBox(lp, vec3f(1.0)) * scale;
+ }
}
if (d < res.distance) {
res.distance = d;
diff --git a/cnn_v3/src/gbuffer_effect.cc b/cnn_v3/src/gbuffer_effect.cc
index b059915..829c199 100644
--- a/cnn_v3/src/gbuffer_effect.cc
+++ b/cnn_v3/src/gbuffer_effect.cc
@@ -30,6 +30,9 @@ struct GBufObjectData {
static_assert(sizeof(GBufObjectData) == sizeof(float) * 40,
"GBufObjectData must be 160 bytes");
+// Reusable CPU staging buffer (single-threaded demo — no concurrency needed).
+static GBufObjectData s_obj_staging[kGBufMaxObjects];
+
// GlobalUniforms struct mirroring renderer.h
struct GBufGlobalUniforms {
mat4 view_proj;
@@ -446,23 +449,19 @@ void GBufferEffect::upload_scene_data(const Scene& scene,
wgpuQueueWriteBuffer(ctx_.queue, global_uniforms_buf_.buffer, 0,
&gu, sizeof(GBufGlobalUniforms));
- // Upload object data.
+ // Upload object data (no per-frame heap alloc — reuse s_obj_staging).
if (num_objects > 0) {
ensure_objects_buffer(num_objects);
- std::vector<GBufObjectData> obj_data;
- obj_data.reserve((size_t)num_objects);
for (int i = 0; i < num_objects; ++i) {
const Object3D& obj = scene.objects[(size_t)i];
const mat4 m = obj.get_model_matrix();
- GBufObjectData d;
- d.model = m;
- d.inv_model = m.inverse();
- d.color = obj.color;
- d.params = vec4((float)(int)obj.type, 0.0f, 0.0f, 0.0f);
- obj_data.push_back(d);
+ s_obj_staging[i].model = m;
+ s_obj_staging[i].inv_model = m.inverse();
+ s_obj_staging[i].color = obj.color;
+ s_obj_staging[i].params = vec4((float)(int)obj.type, 0.0f, 0.0f, 0.0f);
}
wgpuQueueWriteBuffer(ctx_.queue, objects_buf_.buffer, 0,
- obj_data.data(),
+ s_obj_staging,
(size_t)num_objects * sizeof(GBufObjectData));
}
}