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-rw-r--r--cnn_v3/src/gbuf_deferred_effect.cc138
-rw-r--r--cnn_v3/src/gbuf_deferred_effect.h23
2 files changed, 161 insertions, 0 deletions
diff --git a/cnn_v3/src/gbuf_deferred_effect.cc b/cnn_v3/src/gbuf_deferred_effect.cc
new file mode 100644
index 0000000..8967fe5
--- /dev/null
+++ b/cnn_v3/src/gbuf_deferred_effect.cc
@@ -0,0 +1,138 @@
+// GBufDeferredEffect — simple deferred render: albedo * shadow from packed G-buffer.
+
+#include "gbuf_deferred_effect.h"
+#include "gpu/gpu.h"
+#include "util/fatal_error.h"
+
+extern const char* gbuf_deferred_wgsl;
+
+struct GBufDeferredUniforms {
+ float resolution[2];
+};
+static_assert(sizeof(GBufDeferredUniforms) == 8, "GBufDeferredUniforms must be 8 bytes");
+
+static WGPUBindGroupLayoutEntry bgl_uint_tex(uint32_t binding) {
+ WGPUBindGroupLayoutEntry e = {};
+ e.binding = binding;
+ e.visibility = WGPUShaderStage_Fragment;
+ e.texture.sampleType = WGPUTextureSampleType_Uint;
+ e.texture.viewDimension = WGPUTextureViewDimension_2D;
+ return e;
+}
+
+static WGPUBindGroupLayoutEntry bgl_uniform(uint32_t binding, uint64_t min_size) {
+ WGPUBindGroupLayoutEntry e = {};
+ e.binding = binding;
+ e.visibility = WGPUShaderStage_Fragment;
+ e.buffer.type = WGPUBufferBindingType_Uniform;
+ e.buffer.minBindingSize = min_size;
+ return e;
+}
+
+GBufDeferredEffect::GBufDeferredEffect(const GpuContext& ctx,
+ const std::vector<std::string>& inputs,
+ const std::vector<std::string>& outputs,
+ float start_time, float end_time)
+ : Effect(ctx, inputs, outputs, start_time, end_time) {
+ HEADLESS_RETURN_IF_NULL(ctx_.device);
+
+ WGPUBindGroupLayoutEntry entries[3] = {
+ bgl_uint_tex(0),
+ bgl_uint_tex(1),
+ bgl_uniform(2, sizeof(GBufDeferredUniforms)),
+ };
+ WGPUBindGroupLayoutDescriptor bgl_desc = {};
+ bgl_desc.entryCount = 3;
+ bgl_desc.entries = entries;
+ WGPUBindGroupLayout bgl = wgpuDeviceCreateBindGroupLayout(ctx_.device, &bgl_desc);
+
+ WGPUPipelineLayoutDescriptor pl_desc = {};
+ pl_desc.bindGroupLayoutCount = 1;
+ pl_desc.bindGroupLayouts = &bgl;
+ WGPUPipelineLayout pl = wgpuDeviceCreatePipelineLayout(ctx_.device, &pl_desc);
+
+ WGPUShaderSourceWGSL wgsl_src = {};
+ wgsl_src.chain.sType = WGPUSType_ShaderSourceWGSL;
+ wgsl_src.code = str_view(gbuf_deferred_wgsl);
+ WGPUShaderModuleDescriptor shader_desc = {};
+ shader_desc.nextInChain = &wgsl_src.chain;
+ WGPUShaderModule shader = wgpuDeviceCreateShaderModule(ctx_.device, &shader_desc);
+
+ WGPUColorTargetState target = {};
+ target.format = WGPUTextureFormat_RGBA8Unorm;
+ target.writeMask = WGPUColorWriteMask_All;
+
+ WGPUFragmentState frag = {};
+ frag.module = shader;
+ frag.entryPoint = str_view("fs_main");
+ frag.targetCount = 1;
+ frag.targets = &target;
+
+ WGPURenderPipelineDescriptor pipe_desc = {};
+ pipe_desc.layout = pl;
+ pipe_desc.vertex.module = shader;
+ pipe_desc.vertex.entryPoint = str_view("vs_main");
+ pipe_desc.fragment = &frag;
+ pipe_desc.primitive.topology = WGPUPrimitiveTopology_TriangleList;
+ pipe_desc.multisample.count = 1;
+ pipe_desc.multisample.mask = UINT32_MAX;
+
+ pipeline_.set(wgpuDeviceCreateRenderPipeline(ctx_.device, &pipe_desc));
+
+ wgpuShaderModuleRelease(shader);
+ wgpuPipelineLayoutRelease(pl);
+ wgpuBindGroupLayoutRelease(bgl);
+}
+
+void GBufDeferredEffect::render(WGPUCommandEncoder encoder,
+ const UniformsSequenceParams& params,
+ NodeRegistry& nodes) {
+ WGPUTextureView feat0_view = nodes.get_view(input_nodes_[0]);
+ WGPUTextureView feat1_view = nodes.get_view(input_nodes_[1]);
+ WGPUTextureView output_view = nodes.get_view(output_nodes_[0]);
+
+ // Upload resolution uniform into the base class uniforms buffer (first 8 bytes).
+ GBufDeferredUniforms u;
+ u.resolution[0] = params.resolution.x;
+ u.resolution[1] = params.resolution.y;
+ wgpuQueueWriteBuffer(ctx_.queue, uniforms_buffer_.get().buffer, 0,
+ &u, sizeof(u));
+
+ WGPUBindGroupLayout bgl =
+ wgpuRenderPipelineGetBindGroupLayout(pipeline_.get(), 0);
+
+ WGPUBindGroupEntry bg_entries[3] = {};
+ bg_entries[0].binding = 0;
+ bg_entries[0].textureView = feat0_view;
+ bg_entries[1].binding = 1;
+ bg_entries[1].textureView = feat1_view;
+ bg_entries[2].binding = 2;
+ bg_entries[2].buffer = uniforms_buffer_.get().buffer;
+ bg_entries[2].size = sizeof(GBufDeferredUniforms);
+
+ WGPUBindGroupDescriptor bg_desc = {};
+ bg_desc.layout = bgl;
+ bg_desc.entryCount = 3;
+ bg_desc.entries = bg_entries;
+ bind_group_.replace(wgpuDeviceCreateBindGroup(ctx_.device, &bg_desc));
+ wgpuBindGroupLayoutRelease(bgl);
+
+ WGPURenderPassColorAttachment color_att = {};
+ color_att.view = output_view;
+ color_att.loadOp = WGPULoadOp_Clear;
+ color_att.storeOp = WGPUStoreOp_Store;
+ color_att.clearValue = {0.0f, 0.0f, 0.0f, 1.0f};
+ color_att.depthSlice = WGPU_DEPTH_SLICE_UNDEFINED;
+
+ WGPURenderPassDescriptor pass_desc = {};
+ pass_desc.colorAttachmentCount = 1;
+ pass_desc.colorAttachments = &color_att;
+
+ WGPURenderPassEncoder pass =
+ wgpuCommandEncoderBeginRenderPass(encoder, &pass_desc);
+ wgpuRenderPassEncoderSetPipeline(pass, pipeline_.get());
+ wgpuRenderPassEncoderSetBindGroup(pass, 0, bind_group_.get(), 0, nullptr);
+ wgpuRenderPassEncoderDraw(pass, 3, 1, 0, 0);
+ wgpuRenderPassEncoderEnd(pass);
+ wgpuRenderPassEncoderRelease(pass);
+}
diff --git a/cnn_v3/src/gbuf_deferred_effect.h b/cnn_v3/src/gbuf_deferred_effect.h
new file mode 100644
index 0000000..4daf13d
--- /dev/null
+++ b/cnn_v3/src/gbuf_deferred_effect.h
@@ -0,0 +1,23 @@
+// GBufDeferredEffect — simple deferred render from packed G-buffer.
+// Inputs: feat_tex0, feat_tex1 (rgba32uint). Output: albedo * shadow (rgba8unorm).
+
+#pragma once
+#include "gpu/effect.h"
+#include "gpu/uniform_helper.h"
+#include "gpu/wgpu_resource.h"
+
+class GBufDeferredEffect : public Effect {
+ public:
+ GBufDeferredEffect(const GpuContext& ctx,
+ const std::vector<std::string>& inputs,
+ const std::vector<std::string>& outputs,
+ float start_time, float end_time);
+
+ void render(WGPUCommandEncoder encoder,
+ const UniformsSequenceParams& params,
+ NodeRegistry& nodes) override;
+
+ private:
+ RenderPipeline pipeline_;
+ BindGroup bind_group_;
+};