diff options
Diffstat (limited to 'cnn_v3/shaders/cnn_v3_dec0.wgsl')
| -rw-r--r-- | cnn_v3/shaders/cnn_v3_dec0.wgsl | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/cnn_v3/shaders/cnn_v3_dec0.wgsl b/cnn_v3/shaders/cnn_v3_dec0.wgsl new file mode 100644 index 0000000..7a4e7c9 --- /dev/null +++ b/cnn_v3/shaders/cnn_v3_dec0.wgsl @@ -0,0 +1,73 @@ +// CNN v3 — Decoder level 0 + output +// NearestUp2x(dec1) + cat(enc0_skip) -> Conv(8->4, 3x3, zero-pad) + FiLM + ReLU + Sigmoid +// +// Inputs: dec1_tex (rgba16float, 4ch) half-res +// enc0_tex (rgba16float, 4ch) full-res (skip connection) +// Output: output_tex (rgba16float, 4ch) full-res (dispatch at full-res dims) +// +// Weight layout (f16, OIHW + bias): +// [0 .. 8*4*9) conv: w[out][in][ky][kx] (in=8: 4 dec1 + 4 enc0 skip) +// [288 .. +4) bias: b[out] +// +// Parity note: sigmoid applied directly to dec0 output (matches train_cnn_v3.py forward()). + +#include "cnn_v3/common" + +const DEC0_IN: u32 = 8u; +const DEC0_OUT: u32 = 4u; + +struct Params { + weight_offset: u32, + _pad: vec3u, + gamma: vec4f, + beta: vec4f, +} + +@group(0) @binding(0) var dec1_tex: texture_2d<f32>; +@group(0) @binding(1) var enc0_tex: texture_2d<f32>; +@group(0) @binding(2) var<storage, read> weights: array<u32>; +@group(0) @binding(3) var<uniform> params: Params; +@group(0) @binding(4) var output_tex: texture_storage_2d<rgba16float, write>; + +// Load 8 concatenated channels at full-res coord: +// ch 0-3: dec1 nearest-up (dec1_tex[coord/2]) +// ch 4-7: enc0 skip (enc0_tex[coord]) +// Returns zeros for OOB coord (zero-padding for the conv). +fn load_dec0_concat(coord: vec2i, full_dims: vec2i) -> array<f32, 8> { + if (coord.x < 0 || coord.y < 0 || coord.x >= full_dims.x || coord.y >= full_dims.y) { + return array<f32, 8>(0., 0., 0., 0., 0., 0., 0., 0.); + } + let half_dims = vec2i(textureDimensions(dec1_tex)); + let hc = clamp(coord / 2, vec2i(0), half_dims - vec2i(1)); + let d = textureLoad(dec1_tex, hc, 0); + let e = textureLoad(enc0_tex, coord, 0); + return array<f32, 8>(d.x, d.y, d.z, d.w, e.x, e.y, e.z, e.w); +} + +@compute @workgroup_size(8, 8) +fn dec0_main(@builtin(global_invocation_id) id: vec3u) { + let full_dims = vec2i(textureDimensions(enc0_tex)); + let coord = vec2i(id.xy); + if (coord.x >= full_dims.x || coord.y >= full_dims.y) { return; } + + let wo = params.weight_offset; + var out: array<f32, DEC0_OUT>; + + for (var o: u32 = 0u; o < DEC0_OUT; o++) { + var sum = get_w(wo, DEC0_OUT * DEC0_IN * 9u + o); // bias + for (var ky: i32 = -1; ky <= 1; ky++) { + for (var kx: i32 = -1; kx <= 1; kx++) { + let feat = load_dec0_concat(coord + vec2i(kx, ky), full_dims); + let ki = u32(ky + 1) * 3u + u32(kx + 1); + for (var i: u32 = 0u; i < DEC0_IN; i++) { + sum += get_w(wo, o * DEC0_IN * 9u + i * 9u + ki) * feat[i]; + } + } + } + // FiLM + ReLU + Sigmoid (matches training forward()) + let v = max(0.0, params.gamma[o] * sum + params.beta[o]); + out[o] = 1.0 / (1.0 + exp(-v)); + } + + textureStore(output_tex, coord, vec4f(out[0], out[1], out[2], out[3])); +} |
