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-rw-r--r--cnn_v3/docs/CNN_V3.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/cnn_v3/docs/CNN_V3.md b/cnn_v3/docs/CNN_V3.md
index f86aa5a..4d58811 100644
--- a/cnn_v3/docs/CNN_V3.md
+++ b/cnn_v3/docs/CNN_V3.md
@@ -836,7 +836,7 @@ FiLM γ/β computed JS-side from sliders (tiny MLP forward pass in JS), uploaded
| `bn_tex` | W/2×H/2 | rgba32uint | 8 channels f16 (bottleneck output) |
| `dec1_tex` | W×H | rgba32uint | 4 channels f16 (dec1 output) |
| `dec0_tex` | W×H | rgba32uint | 4 channels f16 (dec0 output) |
-| `prev_tex` | W×H | rgba8unorm | previous CNN output (temporal) |
+| `prev_tex` | W×H | rgba16float | previous CNN output (temporal, `F16X8`) |
Skip connections: enc0_tex and enc1_tex are **kept alive** across the full forward pass
(not ping-ponged away). DEC1 and DEC0 read them directly.
@@ -979,7 +979,7 @@ Reuse from existing shaders:
- [ ] `cmake/DemoSourceLists.cmake` — add `cnn_v3_effect.cc` to COMMON_GPU_EFFECTS
- [ ] `src/gpu/demo_effects.h` — add `#include "effects/cnn_v3_effect.h"`
-- [ ] `workspaces/main/timeline.seq` — add `EFFECT + CNNv3Effect`
+- [x] `workspaces/main/timeline.seq` — add `EFFECT + CNNv3Effect` (done: cnn_v3_debug sequence)
---