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-rw-r--r--cnn_v2/src/cnn_v2_effect.cc497
1 files changed, 497 insertions, 0 deletions
diff --git a/cnn_v2/src/cnn_v2_effect.cc b/cnn_v2/src/cnn_v2_effect.cc
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+++ b/cnn_v2/src/cnn_v2_effect.cc
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+// CNN v2 Effect Implementation
+
+#include "cnn_v2_effect.h"
+
+#if defined(USE_TEST_ASSETS)
+#include "test_assets.h"
+#else
+#include "generated/assets.h"
+#endif
+
+#include "gpu/bind_group_builder.h"
+#include "gpu/gpu.h"
+#include "util/asset_manager.h"
+#include "util/fatal_error.h"
+#include <cstring>
+
+CNNv2Effect::CNNv2Effect(const GpuContext& ctx)
+ : PostProcessEffect(ctx), static_pipeline_(nullptr),
+ static_bind_group_(nullptr), static_params_buffer_(nullptr),
+ static_features_tex_(nullptr), static_features_view_(nullptr),
+ linear_sampler_(nullptr), layer_pipeline_(nullptr),
+ weights_buffer_(nullptr), input_mip_tex_(nullptr),
+ current_input_view_(nullptr), blend_amount_(1.0f), mip_level_(0),
+ initialized_(false) {
+ std::memset(input_mip_view_, 0, sizeof(input_mip_view_));
+}
+
+CNNv2Effect::CNNv2Effect(const GpuContext& ctx, const CNNv2EffectParams& params)
+ : PostProcessEffect(ctx), static_pipeline_(nullptr),
+ static_bind_group_(nullptr), static_params_buffer_(nullptr),
+ static_features_tex_(nullptr), static_features_view_(nullptr),
+ linear_sampler_(nullptr), layer_pipeline_(nullptr),
+ weights_buffer_(nullptr), input_mip_tex_(nullptr),
+ current_input_view_(nullptr), blend_amount_(params.blend_amount),
+ mip_level_(0), initialized_(false) {
+ std::memset(input_mip_view_, 0, sizeof(input_mip_view_));
+}
+
+CNNv2Effect::~CNNv2Effect() {
+ cleanup();
+}
+
+void CNNv2Effect::init(MainSequence* demo) {
+ (void)demo;
+ if (initialized_)
+ return;
+
+ load_weights();
+ create_textures();
+ create_pipelines();
+
+ initialized_ = true;
+}
+
+void CNNv2Effect::resize(int width, int height) {
+ PostProcessEffect::resize(width, height);
+ cleanup();
+ create_textures();
+ create_pipelines();
+}
+
+void CNNv2Effect::load_weights() {
+ // Load binary weights asset
+ size_t weights_size = 0;
+ const uint8_t* weights_data =
+ (const uint8_t*)GetAsset(AssetId::ASSET_WEIGHTS_CNN_V2, &weights_size);
+
+ if (!weights_data || weights_size < 20) {
+ // Weights not available - effect will skip
+ return;
+ }
+
+ // Parse header
+ const uint32_t* header = (const uint32_t*)weights_data;
+ uint32_t magic = header[0];
+ uint32_t version = header[1];
+ uint32_t num_layers = header[2];
+ uint32_t total_weights = header[3];
+
+ FATAL_CHECK(magic != 0x324e4e43, "Invalid CNN v2 weights magic\n"); // 'CNN2'
+
+ // Support both version 1 (16-byte header) and version 2 (20-byte header with
+ // mip_level)
+ // TODO: Version 3 should include feature descriptor for arbitrary
+ // layout/ordering
+ if (version == 1) {
+ mip_level_ = 0; // Default for v1
+ } else if (version == 2) {
+ mip_level_ = header[4];
+ } else {
+ FATAL_ERROR("Unsupported CNN v2 weights version: %u\n", version);
+ }
+
+ // Parse layer info (20 bytes per layer)
+ // Offset depends on version: v1=16 bytes (4 u32), v2=20 bytes (5 u32)
+ const uint32_t header_u32_count = (version == 1) ? 4 : 5;
+ const uint32_t* layer_data = header + header_u32_count;
+ for (uint32_t i = 0; i < num_layers; ++i) {
+ LayerInfo info;
+ info.kernel_size = layer_data[i * 5 + 0];
+ info.in_channels = layer_data[i * 5 + 1];
+ info.out_channels = layer_data[i * 5 + 2];
+ info.weight_offset = layer_data[i * 5 + 3];
+ info.weight_count = layer_data[i * 5 + 4];
+ layer_info_.push_back(info);
+ }
+
+ // Create GPU storage buffer for weights (skip header + layer info, upload
+ // only weights)
+ size_t header_size = 20; // 5 u32
+ size_t layer_info_size = 20 * num_layers; // 5 u32 per layer
+ size_t weights_offset = header_size + layer_info_size;
+ size_t weights_only_size = weights_size - weights_offset;
+
+ WGPUBufferDescriptor buffer_desc = {};
+ buffer_desc.size = weights_only_size;
+ buffer_desc.usage = WGPUBufferUsage_Storage | WGPUBufferUsage_CopyDst;
+ buffer_desc.mappedAtCreation = false;
+
+ weights_buffer_ = wgpuDeviceCreateBuffer(ctx_.device, &buffer_desc);
+
+ // Upload only weights (skip header + layer info)
+ wgpuQueueWriteBuffer(ctx_.queue, weights_buffer_, 0,
+ weights_data + weights_offset, weights_only_size);
+
+ // Create uniform buffers for layer params (one per layer)
+ for (uint32_t i = 0; i < num_layers; ++i) {
+ WGPUBufferDescriptor params_desc = {};
+ params_desc.size = sizeof(LayerParams);
+ params_desc.usage = WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst;
+ params_desc.mappedAtCreation = false;
+
+ WGPUBuffer buf = wgpuDeviceCreateBuffer(ctx_.device, &params_desc);
+ layer_params_buffers_.push_back(buf);
+ }
+}
+
+void CNNv2Effect::create_textures() {
+ // Static features texture (8×f16 packed as 4×u32)
+ TextureWithView static_tex = gpu_create_storage_texture_2d(
+ ctx_.device, width_, height_, WGPUTextureFormat_RGBA32Uint);
+ static_features_tex_ = static_tex.texture;
+ static_features_view_ = static_tex.view;
+
+ // Input texture with mips (for multi-scale features)
+ TextureWithView input_mip = gpu_create_texture_2d(
+ ctx_.device, width_, height_, WGPUTextureFormat_RGBA8Unorm,
+ (WGPUTextureUsage)(WGPUTextureUsage_TextureBinding |
+ WGPUTextureUsage_CopyDst),
+ 3);
+ input_mip_tex_ = input_mip.texture;
+
+ for (int i = 0; i < 3; ++i) {
+ input_mip_view_[i] =
+ gpu_create_mip_view(input_mip_tex_, WGPUTextureFormat_RGBA8Unorm, i);
+ }
+
+ // Create 2 layer textures (ping-pong buffers for intermediate results)
+ // Each stores 8×f16 channels packed as 4×u32
+ for (int i = 0; i < 2; ++i) {
+ TextureWithView layer = gpu_create_storage_texture_2d(
+ ctx_.device, width_, height_, WGPUTextureFormat_RGBA32Uint);
+ layer_textures_.push_back(layer.texture);
+ layer_views_.push_back(layer.view);
+ }
+
+ // Create uniform buffer for static feature params
+ WGPUBufferDescriptor params_desc = {};
+ params_desc.size = sizeof(StaticFeatureParams);
+ params_desc.usage = WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst;
+ params_desc.mappedAtCreation = false;
+ static_params_buffer_ = wgpuDeviceCreateBuffer(ctx_.device, &params_desc);
+}
+
+void CNNv2Effect::create_pipelines() {
+ // Create linear sampler for bilinear interpolation
+ WGPUSamplerDescriptor sampler_desc = {};
+ sampler_desc.addressModeU = WGPUAddressMode_ClampToEdge;
+ sampler_desc.addressModeV = WGPUAddressMode_ClampToEdge;
+ sampler_desc.addressModeW = WGPUAddressMode_ClampToEdge;
+ sampler_desc.magFilter = WGPUFilterMode_Linear;
+ sampler_desc.minFilter = WGPUFilterMode_Linear;
+ sampler_desc.mipmapFilter = WGPUMipmapFilterMode_Linear;
+ sampler_desc.lodMinClamp = 0.0f;
+ sampler_desc.lodMaxClamp = 32.0f;
+ sampler_desc.maxAnisotropy = 1;
+
+ linear_sampler_ = wgpuDeviceCreateSampler(ctx_.device, &sampler_desc);
+
+ // Static features compute pipeline
+ size_t shader_size = 0;
+ const char* static_code =
+ (const char*)GetAsset(AssetId::ASSET_SHADER_CNN_V2_STATIC, &shader_size);
+
+ if (!static_code || shader_size == 0) {
+ // Shader not available (e.g., in test mode) - skip pipeline creation
+ return;
+ }
+
+ WGPUShaderSourceWGSL wgsl_src = {};
+ wgsl_src.chain.sType = WGPUSType_ShaderSourceWGSL;
+ wgsl_src.code = str_view(static_code);
+
+ WGPUShaderModuleDescriptor shader_desc = {};
+ shader_desc.nextInChain = &wgsl_src.chain;
+
+ // Create bind group layout for static features compute
+ // Bindings: 0=input_tex, 1=input_mip1, 2=input_mip2, 3=depth_tex, 4=output,
+ // 5=params, 6=linear_sampler
+ WGPUBindGroupLayout static_bgl =
+ BindGroupLayoutBuilder()
+ .texture(0, WGPUShaderStage_Compute)
+ .texture(1, WGPUShaderStage_Compute)
+ .texture(2, WGPUShaderStage_Compute)
+ .texture(3, WGPUShaderStage_Compute)
+ .storage_texture(4, WGPUShaderStage_Compute,
+ WGPUTextureFormat_RGBA32Uint)
+ .uniform(5, WGPUShaderStage_Compute, sizeof(StaticFeatureParams))
+ .sampler(6, WGPUShaderStage_Compute)
+ .build(ctx_.device);
+
+ // Update pipeline layout
+ WGPUPipelineLayoutDescriptor pl_desc = {};
+ pl_desc.bindGroupLayoutCount = 1;
+ pl_desc.bindGroupLayouts = &static_bgl;
+ WGPUPipelineLayout pipeline_layout =
+ wgpuDeviceCreatePipelineLayout(ctx_.device, &pl_desc);
+
+ // Recreate pipeline with proper layout
+ WGPUComputePipelineDescriptor pipeline_desc2 = {};
+ pipeline_desc2.compute.module =
+ wgpuDeviceCreateShaderModule(ctx_.device, &shader_desc);
+ pipeline_desc2.compute.entryPoint = str_view("main");
+ pipeline_desc2.layout = pipeline_layout;
+
+ if (static_pipeline_)
+ wgpuComputePipelineRelease(static_pipeline_);
+ static_pipeline_ =
+ wgpuDeviceCreateComputePipeline(ctx_.device, &pipeline_desc2);
+
+ wgpuShaderModuleRelease(pipeline_desc2.compute.module);
+ wgpuPipelineLayoutRelease(pipeline_layout);
+ wgpuBindGroupLayoutRelease(static_bgl);
+
+ // CNN layer compute pipeline (storage buffer version)
+ if (layer_info_.empty())
+ return; // No weights loaded
+
+ size_t layer_shader_size = 0;
+ const char* layer_code = (const char*)GetAsset(
+ AssetId::ASSET_SHADER_CNN_V2_COMPUTE, &layer_shader_size);
+
+ if (!layer_code || layer_shader_size == 0)
+ return;
+
+ WGPUShaderSourceWGSL layer_wgsl = {};
+ layer_wgsl.chain.sType = WGPUSType_ShaderSourceWGSL;
+ layer_wgsl.code = str_view(layer_code);
+
+ WGPUShaderModuleDescriptor layer_shader_desc = {};
+ layer_shader_desc.nextInChain = &layer_wgsl.chain;
+
+ WGPUShaderModule layer_module =
+ wgpuDeviceCreateShaderModule(ctx_.device, &layer_shader_desc);
+ if (!layer_module)
+ return;
+
+ // Create bind group layout for layer compute
+ // 0=static_features, 1=layer_input, 2=output, 3=weights, 4=params,
+ // 5=original_input
+ WGPUBindGroupLayout layer_bgl =
+ BindGroupLayoutBuilder()
+ .uint_texture(0, WGPUShaderStage_Compute)
+ .uint_texture(1, WGPUShaderStage_Compute)
+ .storage_texture(2, WGPUShaderStage_Compute,
+ WGPUTextureFormat_RGBA32Uint)
+ .storage(3, WGPUShaderStage_Compute)
+ .uniform(4, WGPUShaderStage_Compute, sizeof(LayerParams))
+ .texture(5, WGPUShaderStage_Compute)
+ .build(ctx_.device);
+
+ WGPUPipelineLayoutDescriptor layer_pl_desc = {};
+ layer_pl_desc.bindGroupLayoutCount = 1;
+ layer_pl_desc.bindGroupLayouts = &layer_bgl;
+
+ WGPUPipelineLayout layer_pipeline_layout =
+ wgpuDeviceCreatePipelineLayout(ctx_.device, &layer_pl_desc);
+
+ WGPUComputePipelineDescriptor layer_pipeline_desc = {};
+ layer_pipeline_desc.compute.module = layer_module;
+ layer_pipeline_desc.compute.entryPoint = str_view("main");
+ layer_pipeline_desc.layout = layer_pipeline_layout;
+
+ layer_pipeline_ =
+ wgpuDeviceCreateComputePipeline(ctx_.device, &layer_pipeline_desc);
+
+ wgpuShaderModuleRelease(layer_module);
+ wgpuPipelineLayoutRelease(layer_pipeline_layout);
+ wgpuBindGroupLayoutRelease(layer_bgl);
+}
+
+void CNNv2Effect::update_bind_group(WGPUTextureView input_view) {
+ if (!static_pipeline_)
+ return;
+
+ // Cache input view
+ current_input_view_ = input_view;
+
+ // Release old bind group
+ if (static_bind_group_) {
+ wgpuBindGroupRelease(static_bind_group_);
+ static_bind_group_ = nullptr;
+ }
+
+ // Create bind group for static features compute (manual for storage texture
+ // binding)
+ WGPUBindGroupEntry bg_entries[7] = {};
+ bg_entries[0].binding = 0;
+ bg_entries[0].textureView = input_view;
+ bg_entries[1].binding = 1;
+ bg_entries[1].textureView = input_mip_view_[0];
+ bg_entries[2].binding = 2;
+ bg_entries[2].textureView =
+ input_mip_view_[1] ? input_mip_view_[1] : input_mip_view_[0];
+ bg_entries[3].binding = 3;
+ bg_entries[3].textureView = input_view;
+ bg_entries[4].binding = 4;
+ bg_entries[4].textureView = static_features_view_;
+ bg_entries[5].binding = 5;
+ bg_entries[5].buffer = static_params_buffer_;
+ bg_entries[5].size = sizeof(StaticFeatureParams);
+ bg_entries[6].binding = 6;
+ bg_entries[6].sampler = linear_sampler_;
+
+ WGPUBindGroupLayout layout =
+ wgpuComputePipelineGetBindGroupLayout(static_pipeline_, 0);
+ WGPUBindGroupDescriptor bg_desc = {};
+ bg_desc.layout = layout;
+ bg_desc.entryCount = 7;
+ bg_desc.entries = bg_entries;
+ static_bind_group_ = wgpuDeviceCreateBindGroup(ctx_.device, &bg_desc);
+ wgpuBindGroupLayoutRelease(layout);
+
+ // Create layer bind groups
+ if (!layer_pipeline_ || layer_info_.empty())
+ return;
+
+ // Release old layer bind groups
+ for (auto bg : layer_bind_groups_) {
+ wgpuBindGroupRelease(bg);
+ }
+ layer_bind_groups_.clear();
+
+ // Get bind group layout from layer pipeline
+ WGPUBindGroupLayout layer_bgl =
+ wgpuComputePipelineGetBindGroupLayout(layer_pipeline_, 0);
+
+ // Create bind group for each layer
+ for (size_t i = 0; i < layer_info_.size(); ++i) {
+ WGPUTextureView layer_input =
+ (i == 0) ? static_features_view_ : layer_views_[i % 2];
+
+ WGPUBindGroup layer_bg =
+ BindGroupBuilder()
+ .texture(0, static_features_view_)
+ .texture(1, layer_input)
+ .texture(2, layer_views_[(i + 1) % 2])
+ .buffer(3, weights_buffer_, wgpuBufferGetSize(weights_buffer_))
+ .buffer(4, layer_params_buffers_[i], sizeof(LayerParams))
+ .texture(5, input_view)
+ .build(ctx_.device, layer_bgl);
+
+ layer_bind_groups_.push_back(layer_bg);
+ }
+
+ wgpuBindGroupLayoutRelease(layer_bgl);
+}
+
+void CNNv2Effect::compute(WGPUCommandEncoder encoder,
+ const CommonPostProcessUniforms& uniforms) {
+ if (!initialized_ || !static_pipeline_ || !static_bind_group_)
+ return;
+
+ float effective_blend = blend_amount_;
+ if (beat_modulated_) {
+ effective_blend = blend_amount_ * uniforms.beat_phase * beat_scale_;
+ }
+
+ // Update static feature params
+ StaticFeatureParams static_params;
+ static_params.mip_level = mip_level_;
+ static_params.padding[0] = 0;
+ static_params.padding[1] = 0;
+ static_params.padding[2] = 0;
+ wgpuQueueWriteBuffer(ctx_.queue, static_params_buffer_, 0, &static_params,
+ sizeof(static_params));
+
+ // Pass 1: Compute static features
+ WGPUComputePassEncoder pass =
+ wgpuCommandEncoderBeginComputePass(encoder, nullptr);
+
+ wgpuComputePassEncoderSetPipeline(pass, static_pipeline_);
+ wgpuComputePassEncoderSetBindGroup(pass, 0, static_bind_group_, 0, nullptr);
+
+ // Dispatch workgroups (8×8 threads per group)
+ uint32_t workgroups_x = (width_ + 7) / 8;
+ uint32_t workgroups_y = (height_ + 7) / 8;
+ wgpuComputePassEncoderDispatchWorkgroups(pass, workgroups_x, workgroups_y, 1);
+
+ wgpuComputePassEncoderEnd(pass);
+ wgpuComputePassEncoderRelease(pass);
+
+ // Execute CNN layer passes
+ if (!layer_pipeline_ || layer_bind_groups_.empty())
+ return;
+
+ // Update layer params (each layer has own buffer)
+ for (size_t i = 0; i < layer_info_.size(); ++i) {
+ const LayerInfo& info = layer_info_[i];
+
+ LayerParams params;
+ params.kernel_size = info.kernel_size;
+ params.in_channels = info.in_channels;
+ params.out_channels = info.out_channels;
+ params.weight_offset = info.weight_offset;
+ params.is_output_layer = (i == layer_info_.size() - 1) ? 1 : 0;
+ params.blend_amount = effective_blend;
+ params.is_layer_0 = (i == 0) ? 1 : 0;
+
+ wgpuQueueWriteBuffer(ctx_.queue, layer_params_buffers_[i], 0, &params,
+ sizeof(params));
+
+ WGPUComputePassEncoder layer_pass =
+ wgpuCommandEncoderBeginComputePass(encoder, nullptr);
+
+ wgpuComputePassEncoderSetPipeline(layer_pass, layer_pipeline_);
+ wgpuComputePassEncoderSetBindGroup(layer_pass, 0, layer_bind_groups_[i], 0,
+ nullptr);
+
+ wgpuComputePassEncoderDispatchWorkgroups(layer_pass, workgroups_x,
+ workgroups_y, 1);
+
+ wgpuComputePassEncoderEnd(layer_pass);
+ wgpuComputePassEncoderRelease(layer_pass);
+ }
+}
+
+void CNNv2Effect::render(WGPURenderPassEncoder pass,
+ const CommonPostProcessUniforms& uniforms) {
+ (void)pass;
+ (void)uniforms;
+ // Compute-only effect, rendering is done by default composite pass
+}
+
+void CNNv2Effect::cleanup() {
+ if (static_features_view_)
+ wgpuTextureViewRelease(static_features_view_);
+ if (static_features_tex_)
+ wgpuTextureRelease(static_features_tex_);
+ if (static_bind_group_)
+ wgpuBindGroupRelease(static_bind_group_);
+ if (static_params_buffer_)
+ wgpuBufferRelease(static_params_buffer_);
+ if (static_pipeline_)
+ wgpuComputePipelineRelease(static_pipeline_);
+ if (linear_sampler_)
+ wgpuSamplerRelease(linear_sampler_);
+
+ if (layer_pipeline_)
+ wgpuComputePipelineRelease(layer_pipeline_);
+ if (weights_buffer_)
+ wgpuBufferRelease(weights_buffer_);
+ for (auto buf : layer_params_buffers_)
+ wgpuBufferRelease(buf);
+ layer_params_buffers_.clear();
+
+ for (int i = 0; i < 3; ++i) {
+ if (input_mip_view_[i])
+ wgpuTextureViewRelease(input_mip_view_[i]);
+ }
+ if (input_mip_tex_)
+ wgpuTextureRelease(input_mip_tex_);
+
+ for (auto view : layer_views_)
+ wgpuTextureViewRelease(view);
+ for (auto tex : layer_textures_)
+ wgpuTextureRelease(tex);
+ for (auto bg : layer_bind_groups_)
+ wgpuBindGroupRelease(bg);
+
+ layer_views_.clear();
+ layer_textures_.clear();
+ layer_bind_groups_.clear();
+ layer_info_.clear();
+
+ initialized_ = false;
+}