diff options
Diffstat (limited to 'cnn_v2/shaders/cnn_v2_compute.wgsl')
| -rw-r--r-- | cnn_v2/shaders/cnn_v2_compute.wgsl | 143 |
1 files changed, 143 insertions, 0 deletions
diff --git a/cnn_v2/shaders/cnn_v2_compute.wgsl b/cnn_v2/shaders/cnn_v2_compute.wgsl new file mode 100644 index 0000000..cdbfd74 --- /dev/null +++ b/cnn_v2/shaders/cnn_v2_compute.wgsl @@ -0,0 +1,143 @@ +// CNN v2 Compute Shader - Uniform 12D→4D Architecture +// All layers: input/previous (4D) + static (8D) = 12D → 4 channels +// Storage buffer weights, ping-pong execution +// Per-layer kernel sizes supported via LayerParams + +// Push constants for layer parameters (passed per dispatch) +struct LayerParams { + kernel_size: u32, + in_channels: u32, + out_channels: u32, + weight_offset: u32, // Offset in f16 units + is_output_layer: u32, // 1 if final layer (sigmoid), 0 otherwise (relu) + blend_amount: f32, // [0,1] blend with original + is_layer_0: u32, // 1 if first layer (clamp [0,1]), 0 otherwise +} + +@group(0) @binding(0) var static_features: texture_2d<u32>; // 8D static features (p0-p3 + spatial) +@group(0) @binding(1) var layer_input: texture_2d<u32>; // 4D previous/input (RGBD or prev layer) +@group(0) @binding(2) var output_tex: texture_storage_2d<rgba32uint, write>; // 4D output +@group(0) @binding(3) var<storage, read> weights_buffer: array<u32>; // Packed f16 weights +@group(0) @binding(4) var<uniform> params: LayerParams; +@group(0) @binding(5) var original_input: texture_2d<f32>; // Original RGB for blending + +fn unpack_static_features(coord: vec2<i32>) -> array<f32, 8> { + let packed = textureLoad(static_features, coord, 0); + let v0 = unpack2x16float(packed.x); + let v1 = unpack2x16float(packed.y); + let v2 = unpack2x16float(packed.z); + let v3 = unpack2x16float(packed.w); + return array<f32, 8>(v0.x, v0.y, v1.x, v1.y, v2.x, v2.y, v3.x, v3.y); +} + +fn unpack_layer_channels(coord: vec2<i32>) -> vec4<f32> { + let packed = textureLoad(layer_input, coord, 0); + let v0 = unpack2x16float(packed.x); + let v1 = unpack2x16float(packed.y); + return vec4<f32>(v0.x, v0.y, v1.x, v1.y); +} + +fn pack_channels(values: vec4<f32>) -> vec4<u32> { + return vec4<u32>( + pack2x16float(vec2<f32>(values.x, values.y)), + pack2x16float(vec2<f32>(values.z, values.w)), + 0u, // Unused + 0u // Unused + ); +} + +// Get weight from storage buffer (f16 packed as u32 pairs) +// Buffer layout: [header: 4 u32][layer_info: N×5 u32][weights: packed f16] +// TODO: Support 8-bit quantized weights (4× per u32) for 2× size reduction +fn get_weight(idx: u32) -> f32 { + // Skip header (16 bytes = 4 u32) and layer info + // Weights start after header + layer_info, but weight_offset already accounts for this + let pair_idx = idx / 2u; + let packed = weights_buffer[pair_idx]; + let unpacked = unpack2x16float(packed); + return select(unpacked.y, unpacked.x, (idx & 1u) == 0u); +} + +@compute @workgroup_size(8, 8) +fn main(@builtin(global_invocation_id) id: vec3<u32>) { + let coord = vec2<i32>(id.xy); + let dims = textureDimensions(static_features); + + if (coord.x >= i32(dims.x) || coord.y >= i32(dims.y)) { + return; + } + + let kernel_size = params.kernel_size; + let in_channels = params.in_channels; // Always 12 (4 prev + 8 static) + let out_channels = params.out_channels; // Always 4 + let weight_offset = params.weight_offset; + let is_output = params.is_output_layer != 0u; + + let kernel_radius = i32(kernel_size / 2u); + + // Load static features (8D) and previous/input layer (4D) + let static_feat = unpack_static_features(coord); + + // Convolution: 12D input → 4D output + var output: vec4<f32> = vec4<f32>(0.0); + for (var c: u32 = 0u; c < 4u; c++) { + var sum: f32 = 0.0; + + // Convolve over kernel + for (var ky: i32 = -kernel_radius; ky <= kernel_radius; ky++) { + for (var kx: i32 = -kernel_radius; kx <= kernel_radius; kx++) { + let sample_coord = coord + vec2<i32>(kx, ky); + + // Border handling (clamp) + let clamped = vec2<i32>( + clamp(sample_coord.x, 0, i32(dims.x) - 1), + clamp(sample_coord.y, 0, i32(dims.y) - 1) + ); + + // Load features at this spatial location + let static_local = unpack_static_features(clamped); + let layer_local = unpack_layer_channels(clamped); // 4D + + // Weight index calculation + let ky_idx = u32(ky + kernel_radius); + let kx_idx = u32(kx + kernel_radius); + let spatial_idx = ky_idx * kernel_size + kx_idx; + + // Accumulate: previous/input channels (4D) + for (var i: u32 = 0u; i < 4u; i++) { + let w_idx = weight_offset + + c * 12u * kernel_size * kernel_size + + i * kernel_size * kernel_size + spatial_idx; + sum += get_weight(w_idx) * layer_local[i]; + } + + // Accumulate: static features (8D) + for (var i: u32 = 0u; i < 8u; i++) { + let w_idx = weight_offset + + c * 12u * kernel_size * kernel_size + + (4u + i) * kernel_size * kernel_size + spatial_idx; + sum += get_weight(w_idx) * static_local[i]; + } + } + } + + // Activation (matches train_cnn_v2.py) + if (is_output || params.is_layer_0 != 0u) { + output[c] = 1.0 / (1.0 + exp(-sum)); // Sigmoid [0,1] + } else { + output[c] = max(0.0, sum); // ReLU + } + } + + // Blend with original on final layer + if (is_output) { + let original = textureLoad(original_input, coord, 0).rgb; + let result_rgb = vec3<f32>(output.x, output.y, output.z); + let blended = mix(original, result_rgb, params.blend_amount); + output.x = blended.r; + output.y = blended.g; + output.z = blended.b; + } + + textureStore(output_tex, coord, pack_channels(output)); +} |
