summaryrefslogtreecommitdiff
path: root/cnn_v1/shaders
diff options
context:
space:
mode:
Diffstat (limited to 'cnn_v1/shaders')
-rw-r--r--cnn_v1/shaders/cnn_conv1x1.wgsl2
-rw-r--r--cnn_v1/shaders/cnn_conv3x3.wgsl2
-rw-r--r--cnn_v1/shaders/cnn_conv5x5.wgsl2
-rw-r--r--cnn_v1/shaders/cnn_layer.wgsl2
4 files changed, 4 insertions, 4 deletions
diff --git a/cnn_v1/shaders/cnn_conv1x1.wgsl b/cnn_v1/shaders/cnn_conv1x1.wgsl
index f77cfa8..a6fb84a 100644
--- a/cnn_v1/shaders/cnn_conv1x1.wgsl
+++ b/cnn_v1/shaders/cnn_conv1x1.wgsl
@@ -45,7 +45,7 @@ fn cnn_conv1x1_7to4_src(
let step = 1.0 / resolution;
var original = (textureSample(tex, samp, uv) - 0.5) * 2.0;
- let gray = dot(original.rgb, vec3<f32>(0.2126, 0.7152, 0.0722));
+ let gray = dot(original.rgb, vec3f(0.2126, 0.7152, 0.0722));
let uv_norm = (uv - 0.5) * 2.0;
let in1 = vec4<f32>(uv_norm, gray, 1.0);
diff --git a/cnn_v1/shaders/cnn_conv3x3.wgsl b/cnn_v1/shaders/cnn_conv3x3.wgsl
index f7d11b1..4fddd24 100644
--- a/cnn_v1/shaders/cnn_conv3x3.wgsl
+++ b/cnn_v1/shaders/cnn_conv3x3.wgsl
@@ -45,7 +45,7 @@ fn cnn_conv3x3_7to4_src(
let step = 1.0 / resolution;
let original = (textureSample(tex, samp, uv) - 0.5) * 2.0;
- let gray = dot(original.rgb, vec3<f32>(0.2126, 0.7152, 0.0722));
+ let gray = dot(original.rgb, vec3f(0.2126, 0.7152, 0.0722));
let uv_norm = (uv - 0.5) * 2.0;
let in1 = vec4<f32>(uv_norm, gray, 1.0);
diff --git a/cnn_v1/shaders/cnn_conv5x5.wgsl b/cnn_v1/shaders/cnn_conv5x5.wgsl
index 9328d75..415938e 100644
--- a/cnn_v1/shaders/cnn_conv5x5.wgsl
+++ b/cnn_v1/shaders/cnn_conv5x5.wgsl
@@ -77,7 +77,7 @@ fn cnn_conv5x5_7to4_src(
let step = 1.0 / resolution;
let original = (textureSample(tex, samp, uv) - 0.5) * 2.0;
- let gray = dot(original.rgb, vec3<f32>(0.2126, 0.7152, 0.0722));
+ let gray = dot(original.rgb, vec3f(0.2126, 0.7152, 0.0722));
let uv_norm = (uv - 0.5) * 2.0;
let in1 = vec4<f32>(uv_norm, gray, 1.0);
diff --git a/cnn_v1/shaders/cnn_layer.wgsl b/cnn_v1/shaders/cnn_layer.wgsl
index cbd1686..c35cb39 100644
--- a/cnn_v1/shaders/cnn_layer.wgsl
+++ b/cnn_v1/shaders/cnn_layer.wgsl
@@ -33,7 +33,7 @@ struct CNNLayerParams {
let uv = (p.xy - 0.5) / (uniforms.resolution - 1.0);
let original_raw = textureSample(original_input, smplr, uv);
let original = (original_raw - 0.5) * 2.0; // Normalize to [-1,1]
- let gray = (dot(original_raw.rgb, vec3<f32>(0.2126, 0.7152, 0.0722)) - 0.5) * 2.0;
+ let gray = (dot(original_raw.rgb, vec3f(0.2126, 0.7152, 0.0722)) - 0.5) * 2.0;
var result = vec4<f32>(0.0);
// Layer 0: 7→4 (RGBD output, normalizes [0,1] input)