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-rw-r--r--cnn_v1/docs/CNN.md2
-rw-r--r--cnn_v1/docs/CNN_FLATTEN_ANALYSIS.md6
-rw-r--r--cnn_v1/docs/CNN_V1_EFFECT.md (renamed from cnn_v1/docs/CNN_EFFECT.md)0
3 files changed, 4 insertions, 4 deletions
diff --git a/cnn_v1/docs/CNN.md b/cnn_v1/docs/CNN.md
index 2dc3362..5d9a667 100644
--- a/cnn_v1/docs/CNN.md
+++ b/cnn_v1/docs/CNN.md
@@ -8,7 +8,7 @@ Have the input 3d scene be processed by a multi-layer CNN trained on the side.
Input: some rendered scene.
Output: 'stylized' scene with CNN post-processing.
-**See `doc/CNN_EFFECT.md` for implementation details, usage, and API reference.**
+**See `CNN_V1_EFFECT.md` for implementation details, usage, and API reference.**
## Shader implementation
diff --git a/cnn_v1/docs/CNN_FLATTEN_ANALYSIS.md b/cnn_v1/docs/CNN_FLATTEN_ANALYSIS.md
index bf63c5d..8664157 100644
--- a/cnn_v1/docs/CNN_FLATTEN_ANALYSIS.md
+++ b/cnn_v1/docs/CNN_FLATTEN_ANALYSIS.md
@@ -183,7 +183,7 @@ These yield better size/performance than shader architecture changes.
## References
-- `doc/CNN_EFFECT.md` - CNN implementation details
-- `doc/CNN.md` - High-level CNN design
-- `src/effects/cnn_effect.cc` - Current implementation
+- `CNN_V1_EFFECT.md` - CNN implementation details
+- `CNN.md` - High-level CNN design
+- `../src/cnn_effect.cc` - Current implementation
- `workspaces/main/shaders/cnn_*.wgsl` - Shader snippets
diff --git a/cnn_v1/docs/CNN_EFFECT.md b/cnn_v1/docs/CNN_V1_EFFECT.md
index 40f095e..40f095e 100644
--- a/cnn_v1/docs/CNN_EFFECT.md
+++ b/cnn_v1/docs/CNN_V1_EFFECT.md