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diff --git a/assets/music.track b/assets/music.track
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+++ b/assets/music.track
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-# Enhanced Demo Track - Progressive buildup with varied percussion
-# Features acceleration/deceleration with diverse samples and melodic progression
+# Simple Demo Track - Steady beat with progressive variation
+# Duration: 32 seconds (16 units at 120 BPM)
+#
+# Structure:
+# - Steady kick + snare throughout
+# - Snare sample varies every 4s
+# - Kick sample varies every 8s
+# - Ride added after 16s
+#
+# TIMING: Unit-less (1 unit = 4 beats at 120 BPM = 2 seconds)
+
+BPM 120
-# Import expanded drum kit
SAMPLE ASSET_KICK_1
SAMPLE ASSET_KICK_2
-SAMPLE ASSET_KICK_2
SAMPLE ASSET_SNARE_1
SAMPLE ASSET_SNARE_2
SAMPLE ASSET_SNARE_3
-SAMPLE ASSET_SNARE_3
-SAMPLE ASSET_HIHAT_1
-SAMPLE ASSET_HIHAT_2
-SAMPLE ASSET_HIHAT_3
-SAMPLE ASSET_HIHAT_3
-SAMPLE ASSET_CRASH_1
SAMPLE ASSET_RIDE_1
-SAMPLE ASSET_SPLASH_1
-SAMPLE ASSET_BASS_1
# === KICK PATTERNS ===
-# Varied kicks for different sections
-PATTERN kick_basic
- 0.0, ASSET_KICK_1, 1.0, 0.0
- 2.0, ASSET_KICK_1, 1.0, 0.0
- 2.5, ASSET_KICK_2, 0.7, -0.2
-
-PATTERN kick_varied
- 0.0, ASSET_KICK_2, 1.0, 0.0
- 2.0, ASSET_KICK_3, 0.95, 0.0
- 2.5, ASSET_KICK_1, 0.7, 0.2
+# Steady kick on beats 0 and 2 (quarter notes)
+PATTERN kick_1 LENGTH 1.0
+ 0.00, ASSET_KICK_1, 1.0, 0.0
+ 0.50, ASSET_KICK_1, 1.0, 0.0
-PATTERN kick_dense
- 0.0, ASSET_KICK_1, 1.0, 0.0
- 0.5, ASSET_KICK_2, 0.6, -0.2
- 1.0, ASSET_KICK_3, 0.95, 0.0
- 1.5, ASSET_KICK_2, 0.6, 0.2
- 2.0, ASSET_KICK_1, 1.0, 0.0
- 2.5, ASSET_KICK_2, 0.6, -0.2
- 3.0, ASSET_KICK_3, 0.95, 0.0
- 3.5, ASSET_KICK_2, 0.6, 0.2
+PATTERN kick_2 LENGTH 1.0
+ 0.00, ASSET_KICK_2, 1.0, 0.0
+ 0.50, ASSET_KICK_2, 1.0, 0.0
# === SNARE PATTERNS ===
-# Louder snare for more punch
-PATTERN snare_basic
- 1.0, ASSET_SNARE_1, 1.1, 0.1
- 3.0, ASSET_SNARE_1, 1.1, 0.1
-
-PATTERN snare_varied
- 1.0, ASSET_SNARE_2, 1.05, -0.1
- 3.0, ASSET_SNARE_4, 1.1, 0.1
-
-PATTERN snare_dense
- 0.5, ASSET_SNARE_3, 0.9, 0.0
- 1.0, ASSET_SNARE_1, 1.1, 0.1
- 1.5, ASSET_SNARE_4, 0.85, 0.0
- 2.5, ASSET_SNARE_3, 0.9, 0.0
- 3.0, ASSET_SNARE_2, 1.05, 0.1
- 3.5, ASSET_SNARE_4, 0.85, 0.0
-
-# === HIHAT PATTERNS ===
-PATTERN hihat_basic
- 0.0, ASSET_HIHAT_2, 0.7, -0.3
- 0.5, ASSET_HIHAT_1, 0.35, 0.3
- 1.0, ASSET_HIHAT_2, 0.7, -0.3
- 1.5, ASSET_HIHAT_1, 0.35, 0.3
- 2.0, ASSET_HIHAT_2, 0.7, -0.3
- 2.5, ASSET_HIHAT_1, 0.35, 0.3
- 3.0, ASSET_HIHAT_2, 0.7, -0.3
- 3.5, ASSET_HIHAT_1, 0.35, 0.3
-
-PATTERN hihat_varied
- 0.0, ASSET_HIHAT_3, 0.7, -0.3
- 0.5, ASSET_HIHAT_1, 0.35, 0.3
- 1.0, ASSET_HIHAT_4, 0.65, -0.2
- 1.5, ASSET_HIHAT_1, 0.35, 0.3
- 2.0, ASSET_HIHAT_3, 0.7, -0.3
- 2.5, ASSET_HIHAT_1, 0.35, 0.3
- 3.0, ASSET_HIHAT_4, 0.65, -0.2
- 3.5, ASSET_HIHAT_1, 0.35, 0.3
-
-# === CYMBAL PATTERNS ===
-# Crash for major transitions only
-PATTERN crash
- 0.0, ASSET_CRASH_1, 0.85, 0.0
-
-# Ride for driving the beat (replaces most crashes)
-PATTERN ride
- 0.0, ASSET_RIDE_1, 0.75, 0.2
-
-# Faster ride beat for intensity
-PATTERN ride_fast
- 0.0, ASSET_RIDE_1, 0.75, 0.2
- 0.5, ASSET_RIDE_1, 0.6, 0.2
- 1.0, ASSET_RIDE_1, 0.75, 0.2
- 1.5, ASSET_RIDE_1, 0.6, 0.2
- 2.0, ASSET_RIDE_1, 0.75, 0.2
- 2.5, ASSET_RIDE_1, 0.6, 0.2
- 3.0, ASSET_RIDE_1, 0.75, 0.2
- 3.5, ASSET_RIDE_1, 0.6, 0.2
-
-# Splash for accent/variation
-PATTERN splash
- 0.0, ASSET_SPLASH_1, 0.7, -0.2
-
-# === BASS PATTERNS ===
-# Progressive bass introduction with reduced volumes
-PATTERN bass_e_soft
- 0.0, NOTE_E2, 0.4, 0.0
- 2.0, NOTE_E2, 0.35, 0.0
-
-PATTERN bass_e
- 0.0, NOTE_E2, 0.5, 0.0
- 1.0, NOTE_E2, 0.4, 0.0
- 2.0, NOTE_E2, 0.5, 0.0
- 2.5, NOTE_E2, 0.35, 0.0
- 3.0, NOTE_E2, 0.4, 0.0
-
-PATTERN bass_eg
- 0.0, NOTE_E2, 0.5, 0.0
- 1.0, NOTE_E2, 0.4, 0.0
- 2.0, NOTE_G2, 0.5, 0.0
- 3.0, NOTE_G2, 0.4, 0.0
+# Steady snare on beats 1 and 3 (backbeat)
+PATTERN snare_1 LENGTH 1.0
+ 0.25, ASSET_SNARE_1, 1.0, 0.0
+ 0.75, ASSET_SNARE_1, 1.0, 0.0
-PATTERN bass_progression
- 0.0, NOTE_E2, 0.5, 0.0
- 1.0, NOTE_D2, 0.45, 0.0
- 2.0, NOTE_C2, 0.5, 0.0
- 3.0, NOTE_G2, 0.4, 0.0
+PATTERN snare_2 LENGTH 1.0
+ 0.25, ASSET_SNARE_2, 1.0, 0.0
+ 0.75, ASSET_SNARE_2, 1.0, 0.0
-# === SYNCOPATED BASS PATTERNS ===
-# Punchy, syncopated bass with short notes for final section
-PATTERN bass_synco_1
- 0.0, NOTE_E2, 0.6, 0.0
- 0.25, NOTE_E2, 0.5, 0.1
- 0.75, NOTE_E2, 0.55, -0.1
- 1.5, NOTE_E2, 0.5, 0.0
- 2.0, NOTE_E2, 0.6, 0.0
- 2.75, NOTE_G2, 0.55, 0.1
- 3.25, NOTE_E2, 0.5, 0.0
+PATTERN snare_3 LENGTH 1.0
+ 0.25, ASSET_SNARE_3, 1.0, 0.0
+ 0.75, ASSET_SNARE_3, 1.0, 0.0
-PATTERN bass_synco_2
- 0.0, NOTE_E2, 0.6, 0.0
- 0.5, NOTE_D2, 0.55, -0.1
- 1.25, NOTE_E2, 0.5, 0.1
- 1.75, NOTE_D2, 0.5, 0.0
- 2.0, NOTE_C2, 0.6, 0.0
- 2.5, NOTE_E2, 0.5, 0.1
- 3.0, NOTE_G2, 0.6, 0.0
- 3.5, NOTE_E2, 0.5, -0.1
-
-PATTERN bass_synco_3
- 0.0, NOTE_E2, 0.65, 0.0
- 0.25, NOTE_E2, 0.5, 0.0
- 0.5, NOTE_E2, 0.55, 0.1
- 1.0, NOTE_G2, 0.6, 0.0
- 1.5, NOTE_E2, 0.5, -0.1
- 2.25, NOTE_D2, 0.55, 0.0
- 2.75, NOTE_E2, 0.5, 0.1
- 3.5, NOTE_E2, 0.55, 0.0
+# === RIDE PATTERN ===
+# Ride cymbal on every beat (quarter notes)
+PATTERN ride LENGTH 1.0
+ 0.00, ASSET_RIDE_1, 0.7, 0.2
+ 0.25, ASSET_RIDE_1, 0.6, 0.2
+ 0.50, ASSET_RIDE_1, 0.7, 0.2
+ 0.75, ASSET_RIDE_1, 0.6, 0.2
# === SCORE ===
SCORE
-# Phase 1: Intro - Minimal setup (0-4s)
- 0.0, crash
- 0.0, kick_basic
- 0.0, hihat_basic
-
- 2.0, kick_basic
- 2.0, snare_basic
- 2.0, hihat_basic
-
-# Phase 2: Build - Add variety (4-8s)
- 4.0, ride
- 4.0, kick_varied
- 4.0, snare_basic
- 4.0, hihat_varied
-
- 6.0, kick_varied
- 6.0, snare_varied
- 6.0, hihat_varied
-
-# Phase 3: Introduce bass softly (8-12s)
- 8.0, splash
- 8.0, kick_basic
- 8.0, snare_basic
- 8.0, hihat_basic
- 8.0, bass_e_soft
-
- 10.0, kick_varied
- 10.0, snare_varied
- 10.0, hihat_varied
- 10.0, bass_e_soft
-
-# Phase 4: Acceleration section (12-16s music time)
-# tempo_scale accelerates from 1.0 to 2.0
- 12.0, ride
- 12.0, kick_basic
- 12.0, snare_basic
- 12.0, hihat_basic
- 12.0, bass_e
-
- 14.0, kick_varied
- 14.0, snare_varied
- 14.0, hihat_varied
- 14.0, bass_eg
-
-# Phase 5: After acceleration reset - denser patterns (16-20s)
-# tempo_scale = 1.0 with 2x denser patterns
- 16.0, crash
- 16.0, kick_dense
- 16.0, snare_dense
- 16.0, hihat_varied
- 16.0, bass_e
-
- 18.0, kick_dense
- 18.0, snare_dense
- 18.0, hihat_basic
- 18.0, bass_progression
-
-# Phase 6: Continue buildup (20-24s)
- 20.0, ride
- 20.0, kick_dense
- 20.0, snare_dense
- 20.0, hihat_varied
- 20.0, bass_e
-
- 22.0, kick_dense
- 22.0, snare_dense
- 22.0, hihat_basic
- 22.0, bass_eg
-
-# Phase 7: Slow-down section (24-28s music time)
-# tempo_scale decelerates from 1.0 to 0.5
- 24.0, splash
- 24.0, kick_dense
- 24.0, snare_dense
- 24.0, hihat_varied
- 24.0, bass_progression
-
- 26.0, kick_dense
- 26.0, snare_dense
- 26.0, hihat_basic
- 26.0, bass_e
+# 0-4s (0-2 units): KICK_1 + SNARE_1
+ 0.00, kick_1
+ 0.00, snare_1
+ 0.50, kick_1
+ 0.50, snare_1
+ 1.00, kick_1
+ 1.00, snare_1
+ 1.50, kick_1
+ 1.50, snare_1
-# Phase 8: Build to break (28-31s)
- 28.0, ride_fast
- 28.0, kick_basic
- 28.0, snare_varied
- 28.0, hihat_varied
- 28.0, bass_eg
+# 4-8s (2-4 units): KICK_1 + SNARE_2
+ 2.00, kick_1
+ 2.00, snare_2
+ 2.50, kick_1
+ 2.50, snare_2
+ 3.00, kick_1
+ 3.00, snare_2
+ 3.50, kick_1
+ 3.50, snare_2
- 30.0, kick_varied
- 30.0, snare_basic
- 30.0, hihat_basic
- 30.0, bass_progression
+# 8-12s (4-6 units): KICK_2 + SNARE_3
+ 4.00, kick_2
+ 4.00, snare_3
+ 4.50, kick_2
+ 4.50, snare_3
+ 5.00, kick_2
+ 5.00, snare_3
+ 5.50, kick_2
+ 5.50, snare_3
-# DRAMATIC BREAK: 1 beat of silence before climax (31-32s)
- 31.0, hihat_basic
+# 12-16s (6-8 units): KICK_2 + SNARE_1
+ 6.00, kick_2
+ 6.00, snare_1
+ 6.50, kick_2
+ 6.50, snare_1
+ 7.00, kick_2
+ 7.00, snare_1
+ 7.50, kick_2
+ 7.50, snare_1
-# Phase 9: CLIMAX - Punchy syncopated bass with fast ride (32-36s)
- 32.0, crash
- 32.0, ride_fast
- 32.0, kick_dense
- 32.0, snare_dense
- 32.0, hihat_varied
- 32.0, bass_synco_1
+# 16-20s (8-10 units): KICK_1 + SNARE_2 + RIDE
+ 8.00, kick_1
+ 8.00, snare_2
+ 8.00, ride
+ 8.50, kick_1
+ 8.50, snare_2
+ 8.50, ride
+ 9.00, kick_1
+ 9.00, snare_2
+ 9.00, ride
+ 9.50, kick_1
+ 9.50, snare_2
+ 9.50, ride
- 34.0, ride_fast
- 34.0, kick_dense
- 34.0, snare_dense
- 34.0, hihat_basic
- 34.0, bass_synco_2
+# 20-24s (10-12 units): KICK_2 + SNARE_3 + RIDE
+ 10.00, kick_2
+ 10.00, snare_3
+ 10.00, ride
+ 10.50, kick_2
+ 10.50, snare_3
+ 10.50, ride
+ 11.00, kick_2
+ 11.00, snare_3
+ 11.00, ride
+ 11.50, kick_2
+ 11.50, snare_3
+ 11.50, ride
-# Phase 10: Final push with syncopation (36-38s)
- 36.0, ride_fast
- 36.0, kick_dense
- 36.0, snare_dense
- 36.0, hihat_varied
- 36.0, bass_synco_3
+# 24-28s (12-14 units): KICK_1 + SNARE_1 + RIDE
+ 12.00, kick_1
+ 12.00, snare_1
+ 12.00, ride
+ 12.50, kick_1
+ 12.50, snare_1
+ 12.50, ride
+ 13.00, kick_1
+ 13.00, snare_1
+ 13.00, ride
+ 13.50, kick_1
+ 13.50, snare_1
+ 13.50, ride
-# Ending
- 38.0, crash
+# 28-32s (14-16 units): KICK_2 + SNARE_2 + RIDE
+ 14.00, kick_2
+ 14.00, snare_2
+ 14.00, ride
+ 14.50, kick_2
+ 14.50, snare_2
+ 14.50, ride
+ 15.00, kick_2
+ 15.00, snare_2
+ 15.00, ride
+ 15.50, kick_2
+ 15.50, snare_2
+ 15.50, ride