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-rw-r--r--assets/final/shaders/vignette.wgsl32
1 files changed, 0 insertions, 32 deletions
diff --git a/assets/final/shaders/vignette.wgsl b/assets/final/shaders/vignette.wgsl
deleted file mode 100644
index b129883..0000000
--- a/assets/final/shaders/vignette.wgsl
+++ /dev/null
@@ -1,32 +0,0 @@
-@group(0) @binding(0) var input_sampler: sampler;
-@group(0) @binding(1) var input_tex: texture_2d<f32>;
-#include "common_uniforms"
-
-struct VignetteParams {
- radius: f32,
- softness: f32,
-};
-
-@group(0) @binding(2) var<uniform> common_uniforms: CommonUniforms;
-@group(0) @binding(3) var<uniform> params: VignetteParams;
-
-@vertex
-fn vs_main(@builtin(vertex_index) vertex_idx: u32) -> @builtin(position) vec4<f32> {
- var pos = array<vec2<f32>, 3>(
- vec2<f32>(-1.0, -1.0),
- vec2<f32>(3.0, -1.0),
- vec2<f32>(-1.0, 3.0)
- );
- return vec4<f32>(pos[vertex_idx], 0.0, 1.0);
-}
-
-@fragment
-fn fs_main(@builtin(position) pos: vec4<f32>) -> @location(0) vec4<f32> {
- let uv = pos.xy / common_uniforms.resolution;
- let color = textureSample(input_tex, input_sampler, uv);
-
- let d = distance(uv, vec2<f32>(0.5, 0.5));
- let vignette = smoothstep(params.radius, params.radius - params.softness, d);
-
- return vec4<f32>(color.rgb * mix(1.0, vignette, common_uniforms.audio_intensity), color.a);
-} \ No newline at end of file