diff options
Diffstat (limited to 'assets/final/shaders/renderer_3d.wgsl')
| -rw-r--r-- | assets/final/shaders/renderer_3d.wgsl | 13 |
1 files changed, 8 insertions, 5 deletions
diff --git a/assets/final/shaders/renderer_3d.wgsl b/assets/final/shaders/renderer_3d.wgsl index b39525d..f855052 100644 --- a/assets/final/shaders/renderer_3d.wgsl +++ b/assets/final/shaders/renderer_3d.wgsl @@ -2,9 +2,12 @@ @group(0) @binding(0) var<uniform> globals: GlobalUniforms; @group(0) @binding(1) var<storage, read> object_data: ObjectsBuffer; -@group(0) @binding(2) var noise_tex: texture_2d<f32>; -@group(0) @binding(3) var noise_sampler: sampler; -@group(0) @binding(4) var sky_tex: texture_2d<f32>; + +// Binding 2 is reserved for BVH buffer when enabled + +@group(0) @binding(3) var noise_tex: texture_2d<f32>; +@group(0) @binding(4) var noise_sampler: sampler; +@group(0) @binding(5) var sky_tex: texture_2d<f32>; struct VertexOutput { @builtin(position) position: vec4<f32>, @@ -56,7 +59,7 @@ fn vs_main(@builtin(vertex_index) vertex_index: u32, return out; } -#include "render/scene_query" +#include "render/scene_query_mode" #include "render/shadows" #include "render/lighting_utils" #include "ray_box" @@ -166,4 +169,4 @@ fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> { let shadow = calc_shadow(p, light_dir, 0.05, 20.0, in.instance_index); let lit_color = calculate_lighting(base_color, normal, p, shadow); return vec4<f32>(lit_color, 1.0); -} +}
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