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-rw-r--r--assets/final/shaders/render/scene_query_linear.wgsl11
1 files changed, 3 insertions, 8 deletions
diff --git a/assets/final/shaders/render/scene_query_linear.wgsl b/assets/final/shaders/render/scene_query_linear.wgsl
index 881a939..ab3845a 100644
--- a/assets/final/shaders/render/scene_query_linear.wgsl
+++ b/assets/final/shaders/render/scene_query_linear.wgsl
@@ -45,15 +45,10 @@ fn map_scene(p: vec3<f32>, skip_idx: u32) -> f32 {
// IMPORTANT: Plane (type 4.0) and Mesh (type 5.0) should not be scaled by 's'.
// The 's' factor is meant for unit primitives (sphere, box, torus) that are
// scaled by the model matrix. Meshes already have correct local-space extents.
- // For planes with non-uniform scaling, we need to correct the distance by the
- // scale along the normal direction (Y for horizontal planes).
- if (obj.params.x == 4.0) { // Plane
- let plane_scale = length(obj.model[1].xyz); // Y scale for horizontal plane
- d = min(d, get_dist(q, obj.params) * plane_scale);
- } else if (obj.params.x == 5.0) { // Mesh
- d = min(d, get_dist(q, obj.params));
- } else { // Unit primitives
+ if (obj.params.x != 4.0 && obj.params.x != 5.0) { // Not plane, not mesh
d = min(d, get_dist(q, obj.params) * s);
+ } else {
+ d = min(d, get_dist(q, obj.params));
}
} else { // Internal
if (stack_ptr < 31) {