diff options
Diffstat (limited to 'assets/final/shaders/render/scene_query_bvh.wgsl')
| -rw-r--r-- | assets/final/shaders/render/scene_query_bvh.wgsl | 19 |
1 files changed, 11 insertions, 8 deletions
diff --git a/assets/final/shaders/render/scene_query_bvh.wgsl b/assets/final/shaders/render/scene_query_bvh.wgsl index 61efe49..3e6f895 100644 --- a/assets/final/shaders/render/scene_query_bvh.wgsl +++ b/assets/final/shaders/render/scene_query_bvh.wgsl @@ -41,15 +41,18 @@ fn map_scene(p: vec3<f32>, skip_idx: u32) -> f32 { if (obj_idx == skip_idx) { continue; } let obj = object_data.objects[obj_idx]; let q = (obj.inv_model * vec4<f32>(p, 1.0)).xyz; - let s = min(length(obj.model[0].xyz), min(length(obj.model[1].xyz), length(obj.model[2].xyz))); - // IMPORTANT: Plane (type 4.0) and Mesh (type 5.0) should not be scaled by 's'. - // The 's' factor is meant for unit primitives (sphere, box, torus) that are - // scaled by the model matrix. Meshes already have correct local-space extents. - if (obj.params.x != 4.0 && obj.params.x != 5.0) { // Not plane, not mesh - d = min(d, get_dist(q, obj.params) * s); - } else { - d = min(d, get_dist(q, obj.params)); + + // Extract scale factors from the model matrix + let sx = length(obj.model[0].xyz); + let sy = length(obj.model[1].xyz); + let sz = length(obj.model[2].xyz); + + var s = min(sx, min(sy, sz)); + if (obj.params.x == 4.0) { + s = sy; // Plane normal is (0,1,0) in local space } + + d = min(d, get_dist(q, obj.params) * s); } else { // Internal if (stack_ptr < 31) { stack[stack_ptr] = node.left_idx; |
