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Diffstat (limited to 'assets/final/shaders/particle_spray_compute.wgsl')
-rw-r--r--assets/final/shaders/particle_spray_compute.wgsl9
1 files changed, 5 insertions, 4 deletions
diff --git a/assets/final/shaders/particle_spray_compute.wgsl b/assets/final/shaders/particle_spray_compute.wgsl
index 55fa8e9..f1a4d43 100644
--- a/assets/final/shaders/particle_spray_compute.wgsl
+++ b/assets/final/shaders/particle_spray_compute.wgsl
@@ -5,15 +5,16 @@ struct Particle {
color: vec4<f32>,
};
-struct Uniforms {
- intensity: f32,
+struct CommonUniforms {
+ resolution: vec2<f32>,
aspect_ratio: f32,
time: f32,
beat: f32,
+ audio_intensity: f32,
};
@group(0) @binding(0) var<storage, read_write> particles: array<Particle>;
-@group(0) @binding(1) var<uniform> uniforms: Uniforms;
+@group(0) @binding(1) var<uniform> uniforms: CommonUniforms;
fn hash(p: f32) -> f32 {
return fract(sin(p) * 43758.5453);
@@ -30,7 +31,7 @@ fn main(@builtin(global_invocation_id) id: vec3<u32>) {
let r = hash(f32(i) + uniforms.time);
let angle = r * 6.28318;
p.pos = vec4<f32>(0.0, 0.0, 0.0, 1.0);
- p.vel = vec4<f32>(cos(angle), sin(angle), 0.0, 0.0) * (0.5 + hash(r) * 0.5) * (1.0 + uniforms.intensity * 2.0);
+ p.vel = vec4<f32>(cos(angle), sin(angle), 0.0, 0.0) * (0.5 + hash(r) * 0.5) * (1.0 + uniforms.audio_intensity * 2.0);
p.color = vec4<f32>(hash(r + 0.1), hash(r + 0.2), 1.0, 1.0);
}
let new_pos = p.pos.xyz + p.vel.xyz * 0.016;