diff options
Diffstat (limited to 'assets/final/shaders/main_shader.wgsl')
| -rw-r--r-- | assets/final/shaders/main_shader.wgsl | 25 |
1 files changed, 0 insertions, 25 deletions
diff --git a/assets/final/shaders/main_shader.wgsl b/assets/final/shaders/main_shader.wgsl deleted file mode 100644 index ab0278c..0000000 --- a/assets/final/shaders/main_shader.wgsl +++ /dev/null @@ -1,25 +0,0 @@ -#include "common_uniforms" - -@group(0) @binding(0) var<uniform> uniforms: CommonUniforms; - -@vertex fn vs_main(@builtin(vertex_index) i: u32) -> @builtin(position) vec4<f32> { - let PI = 3.14159265; - let num_sides = 7.0; - let scale = 0.5 + 0.3 * uniforms.audio_intensity; - let tri_idx = f32(i / 3u); - let sub_idx = i % 3u; - if (sub_idx == 0u) { - return vec4<f32>(0.0, 0.0, 0.0, 1.0); - } - let angle = (tri_idx + f32(sub_idx - 1u)) * 2.0 * PI / num_sides + uniforms.time * 0.5; - return vec4<f32>(scale * cos(angle) / uniforms.aspect_ratio, scale * sin(angle), 0.0, 1.0); -} - -@fragment fn fs_main() -> @location(0) vec4<f32> { - let h = uniforms.time * 2.0 + uniforms.audio_intensity * 3.0; - let r = sin(h) * 0.5 + 0.5; - let g = sin(h + 2.0) * 0.9 + 0.3; - let b = sin(h + 4.0) * 0.5 + 0.5; - let boost = uniforms.audio_intensity * 0.5; - return vec4<f32>(r + boost, g + boost, b + boost, 1.0); -} |
