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-rw-r--r--assets/final/shaders/distort.wgsl14
1 files changed, 7 insertions, 7 deletions
diff --git a/assets/final/shaders/distort.wgsl b/assets/final/shaders/distort.wgsl
index cca01c4..5d35129 100644
--- a/assets/final/shaders/distort.wgsl
+++ b/assets/final/shaders/distort.wgsl
@@ -1,15 +1,15 @@
@group(0) @binding(0) var smplr: sampler;
@group(0) @binding(1) var txt: texture_2d<f32>;
-struct CommonUniforms {
- resolution: vec2<f32>,
- aspect_ratio: f32,
- time: f32,
- beat: f32,
- audio_intensity: f32,
+#include "common_uniforms"
+
+struct DistortParams {
+ strength: f32,
+ speed: f32,
};
@group(0) @binding(2) var<uniform> uniforms: CommonUniforms;
+@group(0) @binding(3) var<uniform> params: DistortParams;
@vertex fn vs_main(@builtin(vertex_index) i: u32) -> @builtin(position) vec4<f32> {
var pos = array<vec2<f32>, 3>(
@@ -22,6 +22,6 @@ struct CommonUniforms {
@fragment fn fs_main(@builtin(position) p: vec4<f32>) -> @location(0) vec4<f32> {
let uv = p.xy / uniforms.resolution;
- let dist = 0.1 * uniforms.audio_intensity * sin(uv.y * 20.0 + uniforms.time * 5.0);
+ let dist = params.strength * uniforms.audio_intensity * sin(uv.y * 20.0 + uniforms.time * params.speed * 5.0);
return textureSample(txt, smplr, uv + vec2<f32>(dist, 0.0));
}