diff options
Diffstat (limited to 'assets/final/shaders/distort.wgsl')
| -rw-r--r-- | assets/final/shaders/distort.wgsl | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/assets/final/shaders/distort.wgsl b/assets/final/shaders/distort.wgsl index 2d5f276..cca01c4 100644 --- a/assets/final/shaders/distort.wgsl +++ b/assets/final/shaders/distort.wgsl @@ -1,15 +1,15 @@ @group(0) @binding(0) var smplr: sampler; @group(0) @binding(1) var txt: texture_2d<f32>; -struct Uniforms { +struct CommonUniforms { + resolution: vec2<f32>, + aspect_ratio: f32, time: f32, beat: f32, - intensity: f32, - aspect_ratio: f32, - resolution: vec2<f32>, + audio_intensity: f32, }; -@group(0) @binding(2) var<uniform> uniforms: Uniforms; +@group(0) @binding(2) var<uniform> uniforms: CommonUniforms; @vertex fn vs_main(@builtin(vertex_index) i: u32) -> @builtin(position) vec4<f32> { var pos = array<vec2<f32>, 3>( @@ -22,6 +22,6 @@ struct Uniforms { @fragment fn fs_main(@builtin(position) p: vec4<f32>) -> @location(0) vec4<f32> { let uv = p.xy / uniforms.resolution; - let dist = 0.1 * uniforms.intensity * sin(uv.y * 20.0 + uniforms.time * 5.0); + let dist = 0.1 * uniforms.audio_intensity * sin(uv.y * 20.0 + uniforms.time * 5.0); return textureSample(txt, smplr, uv + vec2<f32>(dist, 0.0)); } |
