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-rw-r--r--assets/final/shaders/circle_mask_render.wgsl30
1 files changed, 0 insertions, 30 deletions
diff --git a/assets/final/shaders/circle_mask_render.wgsl b/assets/final/shaders/circle_mask_render.wgsl
deleted file mode 100644
index cfa002e..0000000
--- a/assets/final/shaders/circle_mask_render.wgsl
+++ /dev/null
@@ -1,30 +0,0 @@
-// Circle mask render shader
-// Samples mask and draws green outside the circle
-
-@group(0) @binding(0) var mask_tex: texture_2d<f32>;
-@group(0) @binding(1) var mask_sampler: sampler;
-
-#include "common_uniforms"
-
-@group(0) @binding(2) var<uniform> uniforms: CommonUniforms;
-
-struct VSOutput {
- @builtin(position) position: vec4<f32>,
-};
-
-@vertex fn vs_main(@builtin(vertex_index) i: u32) -> VSOutput {
- var pos = array<vec2<f32>, 3>(
- vec2<f32>(-1, -1), vec2<f32>(3, -1), vec2<f32>(-1, 3));
- return VSOutput(vec4<f32>(pos[i], 0.0, 1.0));
-}
-
-@fragment fn fs_main(@builtin(position) p: vec4<f32>) -> @location(0) vec4<f32> {
- let uv = p.xy / uniforms.resolution;
- let mask_value = textureSample(mask_tex, mask_sampler, uv).r;
-
- if (mask_value > 0.5) {
- discard;
- }
-
- return vec4<f32>(0.0, 1.0, 0.0, 1.0);
-}