diff options
Diffstat (limited to 'assets/final/shaders/chroma_aberration.wgsl')
| -rw-r--r-- | assets/final/shaders/chroma_aberration.wgsl | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/assets/final/shaders/chroma_aberration.wgsl b/assets/final/shaders/chroma_aberration.wgsl index ca1e17d..bad3624 100644 --- a/assets/final/shaders/chroma_aberration.wgsl +++ b/assets/final/shaders/chroma_aberration.wgsl @@ -3,6 +3,8 @@ struct CommonUniforms { resolution: vec2<f32>, + _pad0: f32, + _pad1: f32, aspect_ratio: f32, time: f32, beat: f32, @@ -13,7 +15,7 @@ struct EffectParams { angle: f32, }; -@group(0) @binding(2) var<uniform> common: CommonUniforms; +@group(0) @binding(2) var<uniform> uniforms: CommonUniforms; @group(0) @binding(3) var<uniform> params: EffectParams; @vertex fn vs_main(@builtin(vertex_index) i: u32) -> @builtin(position) vec4<f32> { @@ -26,10 +28,10 @@ struct EffectParams { } @fragment fn fs_main(@builtin(position) p: vec4<f32>) -> @location(0) vec4<f32> { - let uv = p.xy / common.resolution; + let uv = p.xy / uniforms.resolution; // Compute offset magnitude and direction - let offset_mag = params.offset_scale * common.audio_intensity; + let offset_mag = params.offset_scale * uniforms.audio_intensity; let offset_dir = vec2<f32>(cos(params.angle), sin(params.angle)); let offset = offset_mag * offset_dir; |
