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-rw-r--r--assets/final/shaders/chroma_aberration.wgsl8
1 files changed, 5 insertions, 3 deletions
diff --git a/assets/final/shaders/chroma_aberration.wgsl b/assets/final/shaders/chroma_aberration.wgsl
index ca1e17d..bad3624 100644
--- a/assets/final/shaders/chroma_aberration.wgsl
+++ b/assets/final/shaders/chroma_aberration.wgsl
@@ -3,6 +3,8 @@
struct CommonUniforms {
resolution: vec2<f32>,
+ _pad0: f32,
+ _pad1: f32,
aspect_ratio: f32,
time: f32,
beat: f32,
@@ -13,7 +15,7 @@ struct EffectParams {
angle: f32,
};
-@group(0) @binding(2) var<uniform> common: CommonUniforms;
+@group(0) @binding(2) var<uniform> uniforms: CommonUniforms;
@group(0) @binding(3) var<uniform> params: EffectParams;
@vertex fn vs_main(@builtin(vertex_index) i: u32) -> @builtin(position) vec4<f32> {
@@ -26,10 +28,10 @@ struct EffectParams {
}
@fragment fn fs_main(@builtin(position) p: vec4<f32>) -> @location(0) vec4<f32> {
- let uv = p.xy / common.resolution;
+ let uv = p.xy / uniforms.resolution;
// Compute offset magnitude and direction
- let offset_mag = params.offset_scale * common.audio_intensity;
+ let offset_mag = params.offset_scale * uniforms.audio_intensity;
let offset_dir = vec2<f32>(cos(params.angle), sin(params.angle));
let offset = offset_mag * offset_dir;