diff options
Diffstat (limited to 'assets/final/shaders/chroma_aberration.wgsl')
| -rw-r--r-- | assets/final/shaders/chroma_aberration.wgsl | 19 |
1 files changed, 14 insertions, 5 deletions
diff --git a/assets/final/shaders/chroma_aberration.wgsl b/assets/final/shaders/chroma_aberration.wgsl index cd80afa..f1a3034 100644 --- a/assets/final/shaders/chroma_aberration.wgsl +++ b/assets/final/shaders/chroma_aberration.wgsl @@ -6,7 +6,10 @@ struct Uniforms { beat: f32, intensity: f32, aspect_ratio: f32, - resolution: vec2<f32>, + width: f32, + height: f32, + offset_scale: f32, + angle: f32, }; @group(0) @binding(2) var<uniform> uniforms: Uniforms; @@ -21,10 +24,16 @@ struct Uniforms { } @fragment fn fs_main(@builtin(position) p: vec4<f32>) -> @location(0) vec4<f32> { - let uv = p.xy / uniforms.resolution; - let off = 0.02 * uniforms.intensity; - let r = textureSample(txt, smplr, uv + vec2<f32>(off, 0.0)).r; + let uv = p.xy / vec2<f32>(uniforms.width, uniforms.height); + + // Compute offset magnitude and direction + let offset_mag = uniforms.offset_scale * uniforms.intensity; + let offset_dir = vec2<f32>(cos(uniforms.angle), sin(uniforms.angle)); + let offset = offset_mag * offset_dir; + + // Sample RGB channels with chromatic aberration + let r = textureSample(txt, smplr, uv + offset).r; let g = textureSample(txt, smplr, uv).g; - let b = textureSample(txt, smplr, uv - vec2<f32>(off, 0.0)).b; + let b = textureSample(txt, smplr, uv - offset).b; return vec4<f32>(r, g, b, 1.0); } |
